Loading api/current.txt +10 −3 Original line number Diff line number Diff line Loading @@ -14237,6 +14237,13 @@ package android.opengl { method public static void texSubImage2D(int, int, int, int, android.graphics.Bitmap, int, int); } public abstract class ManagedEGLContext { ctor public ManagedEGLContext(javax.microedition.khronos.egl.EGLContext); method public javax.microedition.khronos.egl.EGLContext getContext(); method public abstract void onTerminate(javax.microedition.khronos.egl.EGLContext); method public void terminate(); } public class Matrix { ctor public Matrix(); method public static void frustumM(float[], int, float, float, float, float, float, float); Loading Loading @@ -18419,14 +18426,14 @@ package android.renderscript { ctor public RSSurfaceView(android.content.Context); ctor public RSSurfaceView(android.content.Context, android.util.AttributeSet); method public android.renderscript.RenderScriptGL createRenderScriptGL(android.renderscript.RenderScriptGL.SurfaceConfig); method public void destroyRenderScriptGL(); method public synchronized void destroyRenderScriptGL(); method public android.renderscript.RenderScriptGL getRenderScriptGL(); method public void pause(); method public void resume(); method public void setRenderScriptGL(android.renderscript.RenderScriptGL); method public void surfaceChanged(android.view.SurfaceHolder, int, int, int); method public synchronized void surfaceChanged(android.view.SurfaceHolder, int, int, int); method public void surfaceCreated(android.view.SurfaceHolder); method public void surfaceDestroyed(android.view.SurfaceHolder); method public synchronized void surfaceDestroyed(android.view.SurfaceHolder); } public class RSTextureView extends android.view.TextureView implements android.view.TextureView.SurfaceTextureListener { core/java/android/view/HardwareRenderer.java +56 −34 Original line number Diff line number Diff line Loading @@ -22,6 +22,9 @@ import android.graphics.Paint; import android.graphics.Rect; import android.graphics.SurfaceTexture; import android.opengl.GLUtils; import android.opengl.ManagedEGLContext; import android.os.Handler; import android.os.Looper; import android.os.SystemClock; import android.os.SystemProperties; import android.util.Log; Loading Loading @@ -409,7 +412,8 @@ public abstract class HardwareRenderer { static final Object[] sEglLock = new Object[0]; int mWidth = -1, mHeight = -1; static final ThreadLocal<EGLContext> sEglContextStorage = new ThreadLocal<EGLContext>(); static final ThreadLocal<Gl20Renderer.MyEGLContext> sEglContextStorage = new ThreadLocal<Gl20Renderer.MyEGLContext>(); EGLContext mEglContext; Thread mEglThread; Loading Loading @@ -561,12 +565,13 @@ public abstract class HardwareRenderer { } } mEglContext = sEglContextStorage.get(); Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get(); mEglContext = managedContext != null ? managedContext.getContext() : null; mEglThread = Thread.currentThread(); if (mEglContext == null) { mEglContext = createContext(sEgl, sEglDisplay, sEglConfig); sEglContextStorage.set(mEglContext); sEglContextStorage.set(new Gl20Renderer.MyEGLContext(mEglContext)); } } Loading Loading @@ -904,6 +909,51 @@ public abstract class HardwareRenderer { private static EGLSurface sPbuffer; private static final Object[] sPbufferLock = new Object[0]; static class MyEGLContext extends ManagedEGLContext { final Handler mHandler = new Handler(); public MyEGLContext(EGLContext context) { super(context); } @Override public void onTerminate(final EGLContext eglContext) { // Make sure we do this on the correct thread. if (mHandler.getLooper() != Looper.myLooper()) { mHandler.post(new Runnable() { @Override public void run() { onTerminate(eglContext); } }); return; } synchronized (sEglLock) { if (sEgl == null) return; if (EGLImpl.getInitCount(sEglDisplay) == 1) { usePbufferSurface(eglContext); GLES20Canvas.terminateCaches(); sEgl.eglDestroyContext(sEglDisplay, eglContext); sEglContextStorage.remove(); sEgl.eglDestroySurface(sEglDisplay, sPbuffer); sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); sEgl.eglReleaseThread(); sEgl.eglTerminate(sEglDisplay); sEgl = null; sEglDisplay = null; sEglConfig = null; sPbuffer = null; sEglContextStorage.set(null); } } } } Gl20Renderer(boolean translucent) { super(2, translucent); } Loading Loading @@ -1020,12 +1070,12 @@ public abstract class HardwareRenderer { static void trimMemory(int level) { if (sEgl == null || sEglConfig == null) return; EGLContext eglContext = sEglContextStorage.get(); Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get(); // We do not have OpenGL objects if (eglContext == null) { if (managedContext == null) { return; } else { usePbufferSurface(eglContext); usePbufferSurface(managedContext.getContext()); } switch (level) { Loading @@ -1052,33 +1102,5 @@ public abstract class HardwareRenderer { } sEgl.eglMakeCurrent(sEglDisplay, sPbuffer, sPbuffer, eglContext); } static void terminate() { synchronized (sEglLock) { if (sEgl == null) return; if (EGLImpl.getInitCount(sEglDisplay) == 1) { EGLContext eglContext = sEglContextStorage.get(); if (eglContext == null) return; usePbufferSurface(eglContext); GLES20Canvas.terminateCaches(); sEgl.eglDestroyContext(sEglDisplay, eglContext); sEglContextStorage.remove(); sEgl.eglDestroySurface(sEglDisplay, sPbuffer); sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); sEgl.eglReleaseThread(); sEgl.eglTerminate(sEglDisplay); sEgl = null; sEglDisplay = null; sEglConfig = null; sPbuffer = null; } } } } } core/java/android/view/WindowManagerImpl.java +2 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ import android.content.ComponentCallbacks2; import android.content.res.CompatibilityInfo; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.opengl.ManagedEGLContext; import android.os.IBinder; import android.util.AndroidRuntimeException; import android.util.Log; Loading Loading @@ -428,7 +429,7 @@ public class WindowManagerImpl implements WindowManager { } } // Terminate the hardware renderer to free all resources HardwareRenderer.terminate(); ManagedEGLContext.doTerminate(); break; } // high end gfx devices fall through to next case Loading opengl/java/android/opengl/ManagedEGLContext.java 0 → 100644 +136 −0 Original line number Diff line number Diff line /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.opengl; import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY; import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY; import java.util.ArrayList; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import android.os.Looper; import android.util.Log; import com.google.android.gles_jni.EGLImpl; /** * The per-process memory overhead of hardware accelerated graphics can * be quite large on some devices. For small memory devices, being able to * terminate all EGL contexts so that this graphics driver memory can be * reclaimed can significant improve the overall behavior of the device. This * class helps app developers participate in releasing their EGL context * when appropriate and possible. * * <p>To use, simple instantiate this class with the EGLContext you create. * When you have done this, if the device is getting low on memory and all * of the currently created EGL contexts in the process are being managed * through this class, then they will all be asked to terminate through the * call to {@link #onTerminate}. */ public abstract class ManagedEGLContext { static final String TAG = "ManagedEGLContext"; static final ArrayList<ManagedEGLContext> sActive = new ArrayList<ManagedEGLContext>(); final EGLContext mContext; /** * Instantiate to manage the given EGLContext. */ public ManagedEGLContext(EGLContext context) { mContext = context; synchronized (sActive) { sActive.add(this); } } /** * Retrieve the EGLContext being managed by the class. */ public EGLContext getContext() { return mContext; } /** * Force-terminate the ManagedEGLContext. This will cause * {@link #onTerminate(EGLContext)} to be called. You <em>must</em> * call this when destroying the EGLContext, so that the framework * knows to stop managing it. */ public void terminate() { execTerminate(); } void execTerminate() { onTerminate(mContext); } /** * Override this method to destroy the EGLContext when appropriate. * <em>Note that this method is always called on the main thread * of the process.</em> If your EGLContext was created on a different * thread, you will need to implement this method to hand off the work * of destroying the context to that thread. */ public abstract void onTerminate(EGLContext context); /** @hide */ public static boolean doTerminate() { ArrayList<ManagedEGLContext> active; if (Looper.getMainLooper() != Looper.myLooper()) { throw new IllegalStateException("Called on wrong thread"); } synchronized (sActive) { // If there are no active managed contexts, we will not even // try to terminate. if (sActive.size() <= 0) { return false; } // Need to check how many EGL contexts are actually running, // to compare with how many we are managing. EGL10 egl = (EGL10) EGLContext.getEGL(); EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); if (display == EGL_NO_DISPLAY) { Log.w(TAG, "doTerminate failed: no display"); return false; } if (EGLImpl.getInitCount(display) != sActive.size()) { Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display) + " but managed count is " + sActive.size()); return false; } active = new ArrayList<ManagedEGLContext>(sActive); sActive.clear(); } for (int i=0; i<active.size(); i++) { active.get(i).execTerminate(); } return true; } } Loading
api/current.txt +10 −3 Original line number Diff line number Diff line Loading @@ -14237,6 +14237,13 @@ package android.opengl { method public static void texSubImage2D(int, int, int, int, android.graphics.Bitmap, int, int); } public abstract class ManagedEGLContext { ctor public ManagedEGLContext(javax.microedition.khronos.egl.EGLContext); method public javax.microedition.khronos.egl.EGLContext getContext(); method public abstract void onTerminate(javax.microedition.khronos.egl.EGLContext); method public void terminate(); } public class Matrix { ctor public Matrix(); method public static void frustumM(float[], int, float, float, float, float, float, float); Loading Loading @@ -18419,14 +18426,14 @@ package android.renderscript { ctor public RSSurfaceView(android.content.Context); ctor public RSSurfaceView(android.content.Context, android.util.AttributeSet); method public android.renderscript.RenderScriptGL createRenderScriptGL(android.renderscript.RenderScriptGL.SurfaceConfig); method public void destroyRenderScriptGL(); method public synchronized void destroyRenderScriptGL(); method public android.renderscript.RenderScriptGL getRenderScriptGL(); method public void pause(); method public void resume(); method public void setRenderScriptGL(android.renderscript.RenderScriptGL); method public void surfaceChanged(android.view.SurfaceHolder, int, int, int); method public synchronized void surfaceChanged(android.view.SurfaceHolder, int, int, int); method public void surfaceCreated(android.view.SurfaceHolder); method public void surfaceDestroyed(android.view.SurfaceHolder); method public synchronized void surfaceDestroyed(android.view.SurfaceHolder); } public class RSTextureView extends android.view.TextureView implements android.view.TextureView.SurfaceTextureListener {
core/java/android/view/HardwareRenderer.java +56 −34 Original line number Diff line number Diff line Loading @@ -22,6 +22,9 @@ import android.graphics.Paint; import android.graphics.Rect; import android.graphics.SurfaceTexture; import android.opengl.GLUtils; import android.opengl.ManagedEGLContext; import android.os.Handler; import android.os.Looper; import android.os.SystemClock; import android.os.SystemProperties; import android.util.Log; Loading Loading @@ -409,7 +412,8 @@ public abstract class HardwareRenderer { static final Object[] sEglLock = new Object[0]; int mWidth = -1, mHeight = -1; static final ThreadLocal<EGLContext> sEglContextStorage = new ThreadLocal<EGLContext>(); static final ThreadLocal<Gl20Renderer.MyEGLContext> sEglContextStorage = new ThreadLocal<Gl20Renderer.MyEGLContext>(); EGLContext mEglContext; Thread mEglThread; Loading Loading @@ -561,12 +565,13 @@ public abstract class HardwareRenderer { } } mEglContext = sEglContextStorage.get(); Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get(); mEglContext = managedContext != null ? managedContext.getContext() : null; mEglThread = Thread.currentThread(); if (mEglContext == null) { mEglContext = createContext(sEgl, sEglDisplay, sEglConfig); sEglContextStorage.set(mEglContext); sEglContextStorage.set(new Gl20Renderer.MyEGLContext(mEglContext)); } } Loading Loading @@ -904,6 +909,51 @@ public abstract class HardwareRenderer { private static EGLSurface sPbuffer; private static final Object[] sPbufferLock = new Object[0]; static class MyEGLContext extends ManagedEGLContext { final Handler mHandler = new Handler(); public MyEGLContext(EGLContext context) { super(context); } @Override public void onTerminate(final EGLContext eglContext) { // Make sure we do this on the correct thread. if (mHandler.getLooper() != Looper.myLooper()) { mHandler.post(new Runnable() { @Override public void run() { onTerminate(eglContext); } }); return; } synchronized (sEglLock) { if (sEgl == null) return; if (EGLImpl.getInitCount(sEglDisplay) == 1) { usePbufferSurface(eglContext); GLES20Canvas.terminateCaches(); sEgl.eglDestroyContext(sEglDisplay, eglContext); sEglContextStorage.remove(); sEgl.eglDestroySurface(sEglDisplay, sPbuffer); sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); sEgl.eglReleaseThread(); sEgl.eglTerminate(sEglDisplay); sEgl = null; sEglDisplay = null; sEglConfig = null; sPbuffer = null; sEglContextStorage.set(null); } } } } Gl20Renderer(boolean translucent) { super(2, translucent); } Loading Loading @@ -1020,12 +1070,12 @@ public abstract class HardwareRenderer { static void trimMemory(int level) { if (sEgl == null || sEglConfig == null) return; EGLContext eglContext = sEglContextStorage.get(); Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get(); // We do not have OpenGL objects if (eglContext == null) { if (managedContext == null) { return; } else { usePbufferSurface(eglContext); usePbufferSurface(managedContext.getContext()); } switch (level) { Loading @@ -1052,33 +1102,5 @@ public abstract class HardwareRenderer { } sEgl.eglMakeCurrent(sEglDisplay, sPbuffer, sPbuffer, eglContext); } static void terminate() { synchronized (sEglLock) { if (sEgl == null) return; if (EGLImpl.getInitCount(sEglDisplay) == 1) { EGLContext eglContext = sEglContextStorage.get(); if (eglContext == null) return; usePbufferSurface(eglContext); GLES20Canvas.terminateCaches(); sEgl.eglDestroyContext(sEglDisplay, eglContext); sEglContextStorage.remove(); sEgl.eglDestroySurface(sEglDisplay, sPbuffer); sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); sEgl.eglReleaseThread(); sEgl.eglTerminate(sEglDisplay); sEgl = null; sEglDisplay = null; sEglConfig = null; sPbuffer = null; } } } } }
core/java/android/view/WindowManagerImpl.java +2 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ import android.content.ComponentCallbacks2; import android.content.res.CompatibilityInfo; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.opengl.ManagedEGLContext; import android.os.IBinder; import android.util.AndroidRuntimeException; import android.util.Log; Loading Loading @@ -428,7 +429,7 @@ public class WindowManagerImpl implements WindowManager { } } // Terminate the hardware renderer to free all resources HardwareRenderer.terminate(); ManagedEGLContext.doTerminate(); break; } // high end gfx devices fall through to next case Loading
opengl/java/android/opengl/ManagedEGLContext.java 0 → 100644 +136 −0 Original line number Diff line number Diff line /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.opengl; import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY; import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY; import java.util.ArrayList; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import android.os.Looper; import android.util.Log; import com.google.android.gles_jni.EGLImpl; /** * The per-process memory overhead of hardware accelerated graphics can * be quite large on some devices. For small memory devices, being able to * terminate all EGL contexts so that this graphics driver memory can be * reclaimed can significant improve the overall behavior of the device. This * class helps app developers participate in releasing their EGL context * when appropriate and possible. * * <p>To use, simple instantiate this class with the EGLContext you create. * When you have done this, if the device is getting low on memory and all * of the currently created EGL contexts in the process are being managed * through this class, then they will all be asked to terminate through the * call to {@link #onTerminate}. */ public abstract class ManagedEGLContext { static final String TAG = "ManagedEGLContext"; static final ArrayList<ManagedEGLContext> sActive = new ArrayList<ManagedEGLContext>(); final EGLContext mContext; /** * Instantiate to manage the given EGLContext. */ public ManagedEGLContext(EGLContext context) { mContext = context; synchronized (sActive) { sActive.add(this); } } /** * Retrieve the EGLContext being managed by the class. */ public EGLContext getContext() { return mContext; } /** * Force-terminate the ManagedEGLContext. This will cause * {@link #onTerminate(EGLContext)} to be called. You <em>must</em> * call this when destroying the EGLContext, so that the framework * knows to stop managing it. */ public void terminate() { execTerminate(); } void execTerminate() { onTerminate(mContext); } /** * Override this method to destroy the EGLContext when appropriate. * <em>Note that this method is always called on the main thread * of the process.</em> If your EGLContext was created on a different * thread, you will need to implement this method to hand off the work * of destroying the context to that thread. */ public abstract void onTerminate(EGLContext context); /** @hide */ public static boolean doTerminate() { ArrayList<ManagedEGLContext> active; if (Looper.getMainLooper() != Looper.myLooper()) { throw new IllegalStateException("Called on wrong thread"); } synchronized (sActive) { // If there are no active managed contexts, we will not even // try to terminate. if (sActive.size() <= 0) { return false; } // Need to check how many EGL contexts are actually running, // to compare with how many we are managing. EGL10 egl = (EGL10) EGLContext.getEGL(); EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); if (display == EGL_NO_DISPLAY) { Log.w(TAG, "doTerminate failed: no display"); return false; } if (EGLImpl.getInitCount(display) != sActive.size()) { Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display) + " but managed count is " + sActive.size()); return false; } active = new ArrayList<ManagedEGLContext>(sActive); sActive.clear(); } for (int i=0; i<active.size(); i++) { active.get(i).execTerminate(); } return true; } }