Force-flush state sync on texid change
Bug: 18718646 Caused because the Texture object thought the GLES texture was in a different state than it was as it persists across EGL/GL contexts. Fix this by force-flushing the default values when the texid has changed. Change-Id: I264bac9a2beb08df8e2ba8a85ad15f0dd1fce22a
Loading
Please register or sign in to comment