Loading core/java/android/view/GLES20Canvas.java +24 −1 Original line number Diff line number Diff line Loading @@ -630,9 +630,32 @@ class GLES20Canvas extends HardwareCanvas { @Override public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) { // TODO: Implement if (meshWidth < 0 || meshHeight < 0 || vertOffset < 0 || colorOffset < 0) { throw new ArrayIndexOutOfBoundsException(); } if (meshWidth == 0 || meshHeight == 0) { return; } final int count = (meshWidth + 1) * (meshHeight + 1); checkRange(verts.length, vertOffset, count * 2); // TODO: Colors are ignored for now colors = null; colorOffset = 0; boolean hasColorFilter = paint != null && setupColorFilter(paint); final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmapMesh(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, nativePaint); if (hasColorFilter) nResetModifiers(mRenderer); } private native void nDrawBitmapMesh(int renderer, int bitmap, byte[] buffer, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int paint); @Override public void drawCircle(float cx, float cy, float radius, Paint paint) { boolean hasModifier = setupModifiers(paint); Loading core/jni/android_view_GLES20Canvas.cpp +31 −12 Original line number Diff line number Diff line Loading @@ -271,6 +271,22 @@ static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject canv renderer->drawBitmap(bitmap, matrix, paint); } static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); jfloat* verticesArray = vertices ? env->GetFloatArrayElements(vertices, NULL) + offset : NULL; jint* colorsArray = colors ? env->GetIntArrayElements(colors, NULL) + colorOffset : NULL; renderer->drawBitmapMesh(bitmap, meshWidth, meshHeight, verticesArray, colorsArray, paint); if (vertices) env->ReleaseFloatArrayElements(vertices, verticesArray, 0); if (colors) env->ReleaseIntArrayElements(colors, colorsArray, 0); } static void android_view_GLES20Canvas_drawPatch(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jbyteArray chunks, float left, float top, float right, float bottom, SkPaint* paint) { Loading Loading @@ -393,24 +409,24 @@ static void renderTextRun(OpenGLRenderer* renderer, const jchar* text, } static void android_view_GLES20Canvas_drawTextArray(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jcharArray text, int index, int count, jfloat x, jfloat y, int flags, SkPaint* paint) { OpenGLRenderer* renderer, jcharArray text, jint index, jint count, jfloat x, jfloat y, jint flags, SkPaint* paint) { jchar* textArray = env->GetCharArrayElements(text, NULL); renderText(renderer, textArray + index, count, x, y, flags, paint); env->ReleaseCharArrayElements(text, textArray, JNI_ABORT); } static void android_view_GLES20Canvas_drawText(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jstring text, int start, int end, jfloat x, jfloat y, int flags, SkPaint* paint) { OpenGLRenderer* renderer, jstring text, jint start, jint end, jfloat x, jfloat y, jint flags, SkPaint* paint) { const jchar* textArray = env->GetStringChars(text, NULL); renderText(renderer, textArray + start, end - start, x, y, flags, paint); env->ReleaseStringChars(text, textArray); } static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jcharArray text, int index, int count, int contextIndex, int contextCount, jfloat x, jfloat y, int dirFlags, OpenGLRenderer* renderer, jcharArray text, jint index, jint count, jint contextIndex, jint contextCount, jfloat x, jfloat y, jint dirFlags, SkPaint* paint) { jchar* textArray = env->GetCharArrayElements(text, NULL); renderTextRun(renderer, textArray + contextIndex, index - contextIndex, Loading @@ -419,8 +435,8 @@ static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject canv } static void android_view_GLES20Canvas_drawTextRun(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jstring text, int start, int end, int contextStart, int contextEnd, jfloat x, jfloat y, int dirFlags, OpenGLRenderer* renderer, jstring text, jint start, jint end, jint contextStart, int contextEnd, jfloat x, jfloat y, jint dirFlags, SkPaint* paint) { const jchar* textArray = env->GetStringChars(text, NULL); jint count = end - start; Loading Loading @@ -576,6 +592,9 @@ static JNINativeMethod gMethods[] = { { "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap }, { "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect }, { "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix }, { "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh }, { "nDrawPatch", "(II[B[BFFFFI)V", (void*) android_view_GLES20Canvas_drawPatch }, { "nDrawColor", "(III)V", (void*) android_view_GLES20Canvas_drawColor }, Loading graphics/java/android/graphics/Canvas.java +5 −2 Original line number Diff line number Diff line Loading @@ -1176,7 +1176,10 @@ public class Canvas { paint != null ? paint.mNativePaint : 0); } private static void checkRange(int length, int offset, int count) { /** * @hide */ protected static void checkRange(int length, int offset, int count) { if ((offset | count) < 0 || offset + count > length) { throw new ArrayIndexOutOfBoundsException(); } Loading libs/hwui/DisplayListRenderer.cpp +30 −0 Original line number Diff line number Diff line Loading @@ -100,6 +100,7 @@ const char* DisplayList::OP_NAMES[] = { "DrawBitmap", "DrawBitmapMatrix", "DrawBitmapRect", "DrawBitmapMesh", "DrawPatch", "DrawColor", "DrawRect", Loading Loading @@ -308,6 +309,19 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); } break; case DrawBitmapMesh: { int verticesCount = 0; uint32_t colorsCount = 0; SkBitmap* bitmap = getBitmap(); uint32_t meshWidth = getInt(); uint32_t meshHeight = getInt(); float* vertices = getFloats(verticesCount); bool hasColors = getInt(); int* colors = hasColors ? getInts(colorsCount) : NULL; renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, colors, getPaint()); } case DrawPatch: { int32_t* xDivs = NULL; int32_t* yDivs = NULL; Loading Loading @@ -587,6 +601,22 @@ void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT addPaint(paint); } void DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { addOp(DisplayList::DrawBitmapMesh); addBitmap(bitmap); addInt(meshWidth); addInt(meshHeight); addFloats(vertices, (meshWidth + 1) * (meshHeight + 1) * 2); if (colors) { addInt(1); addInts(colors, (meshWidth + 1) * (meshHeight + 1)); } else { addInt(0); } addPaint(paint); } void DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) { Loading libs/hwui/DisplayListRenderer.h +3 −0 Original line number Diff line number Diff line Loading @@ -107,6 +107,7 @@ public: DrawBitmap, DrawBitmapMatrix, DrawBitmapRect, DrawBitmapMesh, DrawPatch, DrawColor, DrawRect, Loading Loading @@ -267,6 +268,8 @@ public: void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint); Loading Loading
core/java/android/view/GLES20Canvas.java +24 −1 Original line number Diff line number Diff line Loading @@ -630,9 +630,32 @@ class GLES20Canvas extends HardwareCanvas { @Override public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) { // TODO: Implement if (meshWidth < 0 || meshHeight < 0 || vertOffset < 0 || colorOffset < 0) { throw new ArrayIndexOutOfBoundsException(); } if (meshWidth == 0 || meshHeight == 0) { return; } final int count = (meshWidth + 1) * (meshHeight + 1); checkRange(verts.length, vertOffset, count * 2); // TODO: Colors are ignored for now colors = null; colorOffset = 0; boolean hasColorFilter = paint != null && setupColorFilter(paint); final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmapMesh(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, nativePaint); if (hasColorFilter) nResetModifiers(mRenderer); } private native void nDrawBitmapMesh(int renderer, int bitmap, byte[] buffer, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int paint); @Override public void drawCircle(float cx, float cy, float radius, Paint paint) { boolean hasModifier = setupModifiers(paint); Loading
core/jni/android_view_GLES20Canvas.cpp +31 −12 Original line number Diff line number Diff line Loading @@ -271,6 +271,22 @@ static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject canv renderer->drawBitmap(bitmap, matrix, paint); } static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); jfloat* verticesArray = vertices ? env->GetFloatArrayElements(vertices, NULL) + offset : NULL; jint* colorsArray = colors ? env->GetIntArrayElements(colors, NULL) + colorOffset : NULL; renderer->drawBitmapMesh(bitmap, meshWidth, meshHeight, verticesArray, colorsArray, paint); if (vertices) env->ReleaseFloatArrayElements(vertices, verticesArray, 0); if (colors) env->ReleaseIntArrayElements(colors, colorsArray, 0); } static void android_view_GLES20Canvas_drawPatch(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jbyteArray chunks, float left, float top, float right, float bottom, SkPaint* paint) { Loading Loading @@ -393,24 +409,24 @@ static void renderTextRun(OpenGLRenderer* renderer, const jchar* text, } static void android_view_GLES20Canvas_drawTextArray(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jcharArray text, int index, int count, jfloat x, jfloat y, int flags, SkPaint* paint) { OpenGLRenderer* renderer, jcharArray text, jint index, jint count, jfloat x, jfloat y, jint flags, SkPaint* paint) { jchar* textArray = env->GetCharArrayElements(text, NULL); renderText(renderer, textArray + index, count, x, y, flags, paint); env->ReleaseCharArrayElements(text, textArray, JNI_ABORT); } static void android_view_GLES20Canvas_drawText(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jstring text, int start, int end, jfloat x, jfloat y, int flags, SkPaint* paint) { OpenGLRenderer* renderer, jstring text, jint start, jint end, jfloat x, jfloat y, jint flags, SkPaint* paint) { const jchar* textArray = env->GetStringChars(text, NULL); renderText(renderer, textArray + start, end - start, x, y, flags, paint); env->ReleaseStringChars(text, textArray); } static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jcharArray text, int index, int count, int contextIndex, int contextCount, jfloat x, jfloat y, int dirFlags, OpenGLRenderer* renderer, jcharArray text, jint index, jint count, jint contextIndex, jint contextCount, jfloat x, jfloat y, jint dirFlags, SkPaint* paint) { jchar* textArray = env->GetCharArrayElements(text, NULL); renderTextRun(renderer, textArray + contextIndex, index - contextIndex, Loading @@ -419,8 +435,8 @@ static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject canv } static void android_view_GLES20Canvas_drawTextRun(JNIEnv* env, jobject canvas, OpenGLRenderer* renderer, jstring text, int start, int end, int contextStart, int contextEnd, jfloat x, jfloat y, int dirFlags, OpenGLRenderer* renderer, jstring text, jint start, jint end, jint contextStart, int contextEnd, jfloat x, jfloat y, jint dirFlags, SkPaint* paint) { const jchar* textArray = env->GetStringChars(text, NULL); jint count = end - start; Loading Loading @@ -576,6 +592,9 @@ static JNINativeMethod gMethods[] = { { "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap }, { "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect }, { "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix }, { "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh }, { "nDrawPatch", "(II[B[BFFFFI)V", (void*) android_view_GLES20Canvas_drawPatch }, { "nDrawColor", "(III)V", (void*) android_view_GLES20Canvas_drawColor }, Loading
graphics/java/android/graphics/Canvas.java +5 −2 Original line number Diff line number Diff line Loading @@ -1176,7 +1176,10 @@ public class Canvas { paint != null ? paint.mNativePaint : 0); } private static void checkRange(int length, int offset, int count) { /** * @hide */ protected static void checkRange(int length, int offset, int count) { if ((offset | count) < 0 || offset + count > length) { throw new ArrayIndexOutOfBoundsException(); } Loading
libs/hwui/DisplayListRenderer.cpp +30 −0 Original line number Diff line number Diff line Loading @@ -100,6 +100,7 @@ const char* DisplayList::OP_NAMES[] = { "DrawBitmap", "DrawBitmapMatrix", "DrawBitmapRect", "DrawBitmapMesh", "DrawPatch", "DrawColor", "DrawRect", Loading Loading @@ -308,6 +309,19 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); } break; case DrawBitmapMesh: { int verticesCount = 0; uint32_t colorsCount = 0; SkBitmap* bitmap = getBitmap(); uint32_t meshWidth = getInt(); uint32_t meshHeight = getInt(); float* vertices = getFloats(verticesCount); bool hasColors = getInt(); int* colors = hasColors ? getInts(colorsCount) : NULL; renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, colors, getPaint()); } case DrawPatch: { int32_t* xDivs = NULL; int32_t* yDivs = NULL; Loading Loading @@ -587,6 +601,22 @@ void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT addPaint(paint); } void DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { addOp(DisplayList::DrawBitmapMesh); addBitmap(bitmap); addInt(meshWidth); addInt(meshHeight); addFloats(vertices, (meshWidth + 1) * (meshHeight + 1) * 2); if (colors) { addInt(1); addInts(colors, (meshWidth + 1) * (meshHeight + 1)); } else { addInt(0); } addPaint(paint); } void DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) { Loading
libs/hwui/DisplayListRenderer.h +3 −0 Original line number Diff line number Diff line Loading @@ -107,6 +107,7 @@ public: DrawBitmap, DrawBitmapMatrix, DrawBitmapRect, DrawBitmapMesh, DrawPatch, DrawColor, DrawRect, Loading Loading @@ -267,6 +268,8 @@ public: void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint); Loading