Loading graphics/java/android/graphics/drawable/RippleShader.java +2 −1 Original line number Diff line number Diff line Loading @@ -71,7 +71,8 @@ final class RippleShader extends RuntimeShader { + " float thickness = 0.3 * radius;\n" + " float currentRadius = radius * progress;\n" + " float circle_outer = softCircle(uv, xy, currentRadius + thickness, blur);\n" + " float circle_inner = softCircle(uv, xy, currentRadius - thickness, blur);\n" + " float circle_inner = softCircle(uv, xy, max(currentRadius - thickness, 0.), " + " blur);\n" + " return saturate(circle_outer - circle_inner);\n" + "}\n" + "float subProgress(float start, float end, float progress) {\n" Loading Loading
graphics/java/android/graphics/drawable/RippleShader.java +2 −1 Original line number Diff line number Diff line Loading @@ -71,7 +71,8 @@ final class RippleShader extends RuntimeShader { + " float thickness = 0.3 * radius;\n" + " float currentRadius = radius * progress;\n" + " float circle_outer = softCircle(uv, xy, currentRadius + thickness, blur);\n" + " float circle_inner = softCircle(uv, xy, currentRadius - thickness, blur);\n" + " float circle_inner = softCircle(uv, xy, max(currentRadius - thickness, 0.), " + " blur);\n" + " return saturate(circle_outer - circle_inner);\n" + "}\n" + "float subProgress(float start, float end, float progress) {\n" Loading