Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +5 −1 Original line number Diff line number Diff line Loading @@ -3890,6 +3890,8 @@ public class StatusBar extends SystemUI implements DemoMode, private boolean mAnimateWakeup; private boolean mAnimateScreenOff; private boolean mIgnoreTouchWhilePulsing; private boolean mWakeLockScreenPerformsAuth = SystemProperties.getBoolean( "persist.sysui.wake_performs_auth", false); @Override public String toString() { Loading Loading @@ -3945,7 +3947,9 @@ public class StatusBar extends SystemUI implements DemoMode, mStatusBarWindow.suppressWakeUpGesture(true); } boolean passiveAuthInterrupt = reason == DozeLog.PULSE_REASON_NOTIFICATION; boolean passiveAuthInterrupt = reason == DozeLog.PULSE_REASON_NOTIFICATION || ( reason == DozeLog.PULSE_REASON_SENSOR_WAKE_LOCK_SCREEN && mWakeLockScreenPerformsAuth); // Set the state to pulsing, so ScrimController will know what to do once we ask it to // execute the transition. The pulse callback will then be invoked when the scrims // are black, indicating that StatusBar is ready to present the rest of the UI. Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +5 −1 Original line number Diff line number Diff line Loading @@ -3890,6 +3890,8 @@ public class StatusBar extends SystemUI implements DemoMode, private boolean mAnimateWakeup; private boolean mAnimateScreenOff; private boolean mIgnoreTouchWhilePulsing; private boolean mWakeLockScreenPerformsAuth = SystemProperties.getBoolean( "persist.sysui.wake_performs_auth", false); @Override public String toString() { Loading Loading @@ -3945,7 +3947,9 @@ public class StatusBar extends SystemUI implements DemoMode, mStatusBarWindow.suppressWakeUpGesture(true); } boolean passiveAuthInterrupt = reason == DozeLog.PULSE_REASON_NOTIFICATION; boolean passiveAuthInterrupt = reason == DozeLog.PULSE_REASON_NOTIFICATION || ( reason == DozeLog.PULSE_REASON_SENSOR_WAKE_LOCK_SCREEN && mWakeLockScreenPerformsAuth); // Set the state to pulsing, so ScrimController will know what to do once we ask it to // execute the transition. The pulse callback will then be invoked when the scrims // are black, indicating that StatusBar is ready to present the rest of the UI. Loading