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Commit 98173a27 authored by Romain Guy's avatar Romain Guy
Browse files

Delete shaders after a compile error. Also disable extra logging.

Change-Id: I9b1558b0feac3d9b2cca926feeaf73921664cc73
parent 3fa3403e
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+2 −0
Original line number Diff line number Diff line
@@ -51,6 +51,8 @@ Program::Program(const char* vertex, const char* fragment) {
            LOGE("Error while linking shaders: %s", log);
            delete log;
        }
        glDeleteShader(vertexShader);
        glDeleteShader(fragmentShader);
        glDeleteProgram(id);
    }

+1 −1
Original line number Diff line number Diff line
@@ -35,7 +35,7 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////

// Debug
#define DEBUG_PROGRAM_CACHE 1
#define DEBUG_PROGRAM_CACHE 0

// Debug
#if DEBUG_PROGRAM_CACHE