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Commit 97b632d4 authored by Beverly's avatar Beverly
Browse files

Add SPLIT_TOUCH to UdfpsView

So non-first touches go to the UdfpsView.
This makes it easier to authenticate.

Test: manually try multi-touch UDFPS
Fixes: 203086896
Change-Id: I9ff954d21bc027d18c530a8b7799fef0e902c4c9
parent 3abdb017
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+3 −2
Original line number Diff line number Diff line
@@ -583,7 +583,7 @@ public class UdfpsController implements DozeReceiver {

        mCoreLayoutParams = new WindowManager.LayoutParams(
                WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG,
                Utils.FINGERPRINT_OVERLAY_LAYOUT_PARAM_FLAGS,
                0 /* flags set in computeLayoutParams() */,
                PixelFormat.TRANSLUCENT);
        mCoreLayoutParams.setTitle(TAG);
        mCoreLayoutParams.setFitInsetsTypes(0);
@@ -678,7 +678,8 @@ public class UdfpsController implements DozeReceiver {
        final int paddingX = animation != null ? animation.getPaddingX() : 0;
        final int paddingY = animation != null ? animation.getPaddingY() : 0;

        mCoreLayoutParams.flags = Utils.FINGERPRINT_OVERLAY_LAYOUT_PARAM_FLAGS;
        mCoreLayoutParams.flags = Utils.FINGERPRINT_OVERLAY_LAYOUT_PARAM_FLAGS
                | WindowManager.LayoutParams.FLAG_SPLIT_TOUCH;
        if (animation != null && animation.listenForTouchesOutsideView()) {
            mCoreLayoutParams.flags |= WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH;
        }