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Commit 978a8ff8 authored by Gilles Debunne's avatar Gilles Debunne
Browse files

Removed TextAlign in TextView

This value is not assigned anymore.

Change-Id: Ic86a38acb870994ebe77a817b61aa618813e3788
parent 60e2186c
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+12 −60
Original line number Diff line number Diff line
@@ -243,10 +243,6 @@ public class TextView extends View implements ViewTreeObserver.OnPreDrawListener
    private static final int SIGNED = 2;
    private static final int DECIMAL = 4;

    private static enum TEXT_ALIGN {
        INHERIT, GRAVITY, TEXT_START, TEXT_END, CENTER, VIEW_START, VIEW_END;
    }

    /**
     * Draw marquee text with fading edges as usual
     */
@@ -329,9 +325,6 @@ public class TextView extends View implements ViewTreeObserver.OnPreDrawListener
    // The alignment to pass to Layout, or null if not resolved.
    private Layout.Alignment mLayoutAlignment;

    // The default value for mTextAlign.
    private TEXT_ALIGN mTextAlign = TEXT_ALIGN.INHERIT;

    private boolean mResolvedDrawables;

    /**
@@ -5658,69 +5651,28 @@ public class TextView extends View implements ViewTreeObserver.OnPreDrawListener
                      physicalWidth, false);
    }

    @Override
    protected void resetResolvedLayoutDirection() {
        super.resetResolvedLayoutDirection();

        if (mLayoutAlignment != null &&
                (mTextAlign == TEXT_ALIGN.VIEW_START ||
                mTextAlign == TEXT_ALIGN.VIEW_END)) {
            mLayoutAlignment = null;
        }
    }

    private Layout.Alignment getLayoutAlignment() {
        if (mLayoutAlignment == null) {
            Layout.Alignment alignment;
            TEXT_ALIGN textAlign = mTextAlign;
            switch (textAlign) {
                case INHERIT:
                    // fall through to gravity temporarily
                    // intention is to inherit value through view hierarchy.
                case GRAVITY:
            switch (mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK) {
                case Gravity.START:
                            alignment = Layout.Alignment.ALIGN_NORMAL;
                    mLayoutAlignment = Layout.Alignment.ALIGN_NORMAL;
                    break;
                case Gravity.END:
                            alignment = Layout.Alignment.ALIGN_OPPOSITE;
                    mLayoutAlignment = Layout.Alignment.ALIGN_OPPOSITE;
                    break;
                case Gravity.LEFT:
                            alignment = Layout.Alignment.ALIGN_LEFT;
                    mLayoutAlignment = Layout.Alignment.ALIGN_LEFT;
                    break;
                case Gravity.RIGHT:
                            alignment = Layout.Alignment.ALIGN_RIGHT;
                    mLayoutAlignment = Layout.Alignment.ALIGN_RIGHT;
                    break;
                case Gravity.CENTER_HORIZONTAL:
                            alignment = Layout.Alignment.ALIGN_CENTER;
                            break;
                        default:
                            alignment = Layout.Alignment.ALIGN_NORMAL;
                            break;
                    }
                    break;
                case TEXT_START:
                    alignment = Layout.Alignment.ALIGN_NORMAL;
                    break;
                case TEXT_END:
                    alignment = Layout.Alignment.ALIGN_OPPOSITE;
                    break;
                case CENTER:
                    alignment = Layout.Alignment.ALIGN_CENTER;
                    break;
                case VIEW_START:
                    alignment = (getResolvedLayoutDirection() == LAYOUT_DIRECTION_RTL) ?
                            Layout.Alignment.ALIGN_RIGHT : Layout.Alignment.ALIGN_LEFT;
                    break;
                case VIEW_END:
                    alignment = (getResolvedLayoutDirection() == LAYOUT_DIRECTION_RTL) ?
                            Layout.Alignment.ALIGN_LEFT : Layout.Alignment.ALIGN_RIGHT;
                    mLayoutAlignment = Layout.Alignment.ALIGN_CENTER;
                    break;
                default:
                    alignment = Layout.Alignment.ALIGN_NORMAL;
                    mLayoutAlignment = Layout.Alignment.ALIGN_NORMAL;
                    break;
            }
            mLayoutAlignment = alignment;
        }
        return mLayoutAlignment;
    }