Loading packages/SystemUI/animation/src/com/android/systemui/animation/Interpolators.java +108 −4 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ package com.android.systemui.animation; import android.graphics.Path; import android.util.MathUtils; import android.view.animation.AccelerateDecelerateInterpolator; import android.view.animation.AccelerateInterpolator; Loading @@ -29,7 +30,97 @@ import android.view.animation.PathInterpolator; * Utility class to receive interpolators from */ public class Interpolators { public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f); /* * ============================================================================================ * Emphasized interpolators. * ============================================================================================ */ /** * The default emphasized interpolator. Used for hero / emphasized movement of content. */ public static final Interpolator EMPHASIZED = createEmphasizedInterpolator(); /** * The accelerated emphasized interpolator. Used for hero / emphasized movement of content that * is disappearing e.g. when moving off screen. */ public static final Interpolator EMPHASIZED_ACCELERATE = new PathInterpolator( 0.3f, 0f, 0.8f, 0.15f); /** * The decelerating emphasized interpolator. Used for hero / emphasized movement of content that * is appearing e.g. when coming from off screen */ public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator( 0.05f, 0.7f, 0.1f, 1f); /* * ============================================================================================ * Standard interpolators. * ============================================================================================ */ /** * The standard interpolator that should be used on every normal animation */ public static final Interpolator STANDARD = new PathInterpolator( 0.2f, 0f, 0f, 1f); /** * The standard accelerating interpolator that should be used on every regular movement of * content that is disappearing e.g. when moving off screen. */ public static final Interpolator STANDARD_ACCELERATE = new PathInterpolator( 0.3f, 0f, 1f, 1f); /** * The standard decelerating interpolator that should be used on every regular movement of * content that is appearing e.g. when coming from off screen. */ public static final Interpolator STANDARD_DECELERATE = new PathInterpolator( 0f, 0f, 0f, 1f); /* * ============================================================================================ * Legacy * ============================================================================================ */ /** * The default legacy interpolator as defined in Material 1. Also known as FAST_OUT_SLOW_IN. */ public static final Interpolator LEGACY = new PathInterpolator(0.4f, 0f, 0.2f, 1f); /** * The default legacy accelerating interpolator as defined in Material 1. * Also known as FAST_OUT_LINEAR_IN. */ public static final Interpolator LEGACY_ACCELERATE = new PathInterpolator(0.4f, 0f, 1f, 1f); /** * The default legacy decelerating interpolator as defined in Material 1. * Also known as LINEAR_OUT_SLOW_IN. */ public static final Interpolator LEGACY_DECELERATE = new PathInterpolator(0f, 0f, 0.2f, 1f); /** * Linear interpolator. Often used if the interpolator is for different properties who need * different interpolations. */ public static final Interpolator LINEAR = new LinearInterpolator(); /* * ============================================================================================ * Custom interpolators * ============================================================================================ */ public static final Interpolator FAST_OUT_SLOW_IN = LEGACY; public static final Interpolator FAST_OUT_LINEAR_IN = LEGACY_ACCELERATE; public static final Interpolator LINEAR_OUT_SLOW_IN = LEGACY_DECELERATE; /** * Like {@link #FAST_OUT_SLOW_IN}, but used in case the animation is played in reverse (i.e. t Loading @@ -37,12 +128,9 @@ public class Interpolators { */ public static final Interpolator FAST_OUT_SLOW_IN_REVERSE = new PathInterpolator(0.8f, 0f, 0.6f, 1f); public static final Interpolator FAST_OUT_LINEAR_IN = new PathInterpolator(0.4f, 0f, 1f, 1f); public static final Interpolator LINEAR_OUT_SLOW_IN = new PathInterpolator(0f, 0f, 0.2f, 1f); public static final Interpolator SLOW_OUT_LINEAR_IN = new PathInterpolator(0.8f, 0f, 1f, 1f); public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f); public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f); public static final Interpolator LINEAR = new LinearInterpolator(); public static final Interpolator ACCELERATE = new AccelerateInterpolator(); public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator(); public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f); Loading Loading @@ -72,6 +160,12 @@ public class Interpolators { public static final Interpolator TOUCH_RESPONSE_REVERSE = new PathInterpolator(0.9f, 0f, 0.7f, 1f); /* * ============================================================================================ * Functions / Utilities * ============================================================================================ */ /** * Calculate the amount of overshoot using an exponential falloff function with desired * properties, where the overshoot smoothly transitions at the 1.0f boundary into the Loading Loading @@ -122,4 +216,14 @@ public class Interpolators { return (float) (1f - 0.5f * (1f - Math.cos(3.14159f * oneMinusFrac * oneMinusFrac))); } } // Create the default emphasized interpolator private static PathInterpolator createEmphasizedInterpolator() { Path path = new Path(); // Doing the same as fast_out_extra_slow_in path.moveTo(0f, 0f); path.cubicTo(0.05f, 0f, 0.133333f, 0.06f, 0.166666f, 0.4f); path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f); return new PathInterpolator(path); } } Loading
packages/SystemUI/animation/src/com/android/systemui/animation/Interpolators.java +108 −4 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ package com.android.systemui.animation; import android.graphics.Path; import android.util.MathUtils; import android.view.animation.AccelerateDecelerateInterpolator; import android.view.animation.AccelerateInterpolator; Loading @@ -29,7 +30,97 @@ import android.view.animation.PathInterpolator; * Utility class to receive interpolators from */ public class Interpolators { public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f); /* * ============================================================================================ * Emphasized interpolators. * ============================================================================================ */ /** * The default emphasized interpolator. Used for hero / emphasized movement of content. */ public static final Interpolator EMPHASIZED = createEmphasizedInterpolator(); /** * The accelerated emphasized interpolator. Used for hero / emphasized movement of content that * is disappearing e.g. when moving off screen. */ public static final Interpolator EMPHASIZED_ACCELERATE = new PathInterpolator( 0.3f, 0f, 0.8f, 0.15f); /** * The decelerating emphasized interpolator. Used for hero / emphasized movement of content that * is appearing e.g. when coming from off screen */ public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator( 0.05f, 0.7f, 0.1f, 1f); /* * ============================================================================================ * Standard interpolators. * ============================================================================================ */ /** * The standard interpolator that should be used on every normal animation */ public static final Interpolator STANDARD = new PathInterpolator( 0.2f, 0f, 0f, 1f); /** * The standard accelerating interpolator that should be used on every regular movement of * content that is disappearing e.g. when moving off screen. */ public static final Interpolator STANDARD_ACCELERATE = new PathInterpolator( 0.3f, 0f, 1f, 1f); /** * The standard decelerating interpolator that should be used on every regular movement of * content that is appearing e.g. when coming from off screen. */ public static final Interpolator STANDARD_DECELERATE = new PathInterpolator( 0f, 0f, 0f, 1f); /* * ============================================================================================ * Legacy * ============================================================================================ */ /** * The default legacy interpolator as defined in Material 1. Also known as FAST_OUT_SLOW_IN. */ public static final Interpolator LEGACY = new PathInterpolator(0.4f, 0f, 0.2f, 1f); /** * The default legacy accelerating interpolator as defined in Material 1. * Also known as FAST_OUT_LINEAR_IN. */ public static final Interpolator LEGACY_ACCELERATE = new PathInterpolator(0.4f, 0f, 1f, 1f); /** * The default legacy decelerating interpolator as defined in Material 1. * Also known as LINEAR_OUT_SLOW_IN. */ public static final Interpolator LEGACY_DECELERATE = new PathInterpolator(0f, 0f, 0.2f, 1f); /** * Linear interpolator. Often used if the interpolator is for different properties who need * different interpolations. */ public static final Interpolator LINEAR = new LinearInterpolator(); /* * ============================================================================================ * Custom interpolators * ============================================================================================ */ public static final Interpolator FAST_OUT_SLOW_IN = LEGACY; public static final Interpolator FAST_OUT_LINEAR_IN = LEGACY_ACCELERATE; public static final Interpolator LINEAR_OUT_SLOW_IN = LEGACY_DECELERATE; /** * Like {@link #FAST_OUT_SLOW_IN}, but used in case the animation is played in reverse (i.e. t Loading @@ -37,12 +128,9 @@ public class Interpolators { */ public static final Interpolator FAST_OUT_SLOW_IN_REVERSE = new PathInterpolator(0.8f, 0f, 0.6f, 1f); public static final Interpolator FAST_OUT_LINEAR_IN = new PathInterpolator(0.4f, 0f, 1f, 1f); public static final Interpolator LINEAR_OUT_SLOW_IN = new PathInterpolator(0f, 0f, 0.2f, 1f); public static final Interpolator SLOW_OUT_LINEAR_IN = new PathInterpolator(0.8f, 0f, 1f, 1f); public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f); public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f); public static final Interpolator LINEAR = new LinearInterpolator(); public static final Interpolator ACCELERATE = new AccelerateInterpolator(); public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator(); public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f); Loading Loading @@ -72,6 +160,12 @@ public class Interpolators { public static final Interpolator TOUCH_RESPONSE_REVERSE = new PathInterpolator(0.9f, 0f, 0.7f, 1f); /* * ============================================================================================ * Functions / Utilities * ============================================================================================ */ /** * Calculate the amount of overshoot using an exponential falloff function with desired * properties, where the overshoot smoothly transitions at the 1.0f boundary into the Loading Loading @@ -122,4 +216,14 @@ public class Interpolators { return (float) (1f - 0.5f * (1f - Math.cos(3.14159f * oneMinusFrac * oneMinusFrac))); } } // Create the default emphasized interpolator private static PathInterpolator createEmphasizedInterpolator() { Path path = new Path(); // Doing the same as fast_out_extra_slow_in path.moveTo(0f, 0f); path.cubicTo(0.05f, 0f, 0.133333f, 0.06f, 0.166666f, 0.4f); path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f); return new PathInterpolator(path); } }