Loading core/java/android/widget/ExpandableListView.java +3 −1 Original line number Diff line number Diff line Loading @@ -22,7 +22,6 @@ import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Rect; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.os.Parcel; import android.os.Parcelable; Loading Loading @@ -212,6 +211,9 @@ public class ExpandableListView extends ListView { .getDimensionPixelSize(com.android.internal.R.styleable.ExpandableListView_indicatorLeft, 0); mIndicatorRight = a .getDimensionPixelSize(com.android.internal.R.styleable.ExpandableListView_indicatorRight, 0); if (mIndicatorRight == 0) { mIndicatorRight = mIndicatorLeft + mGroupIndicator.getIntrinsicWidth(); } mChildIndicatorLeft = a.getDimensionPixelSize( com.android.internal.R.styleable.ExpandableListView_childIndicatorLeft, CHILD_INDICATOR_INHERIT); mChildIndicatorRight = a.getDimensionPixelSize( Loading core/res/res/values/themes.xml +3 −3 Original line number Diff line number Diff line Loading @@ -114,7 +114,7 @@ ?android:attr/expandableListPreferredItemPaddingLeft</item> <item name="expandableListPreferredItemIndicatorLeft">3dip</item> <item name="expandableListPreferredItemIndicatorRight">33dip</item> <item name="expandableListPreferredItemIndicatorRight">0dip</item> <item name="expandableListPreferredChildIndicatorLeft"> ?android:attr/expandableListPreferredItemIndicatorLeft</item> <item name="expandableListPreferredChildIndicatorRight"> Loading Loading @@ -816,7 +816,7 @@ ?android:attr/expandableListPreferredItemPaddingLeft</item> <item name="expandableListPreferredItemIndicatorLeft">3dip</item> <item name="expandableListPreferredItemIndicatorRight">33dip</item> <item name="expandableListPreferredItemIndicatorRight">0dip</item> <item name="expandableListPreferredChildIndicatorLeft"> ?android:attr/expandableListPreferredItemIndicatorLeft</item> <item name="expandableListPreferredChildIndicatorRight"> Loading Loading @@ -1075,7 +1075,7 @@ ?android:attr/expandableListPreferredItemPaddingLeft</item> <item name="expandableListPreferredItemIndicatorLeft">3dip</item> <item name="expandableListPreferredItemIndicatorRight">33dip</item> <item name="expandableListPreferredItemIndicatorRight">0dip</item> <item name="expandableListPreferredChildIndicatorLeft"> ?android:attr/expandableListPreferredItemIndicatorLeft</item> <item name="expandableListPreferredChildIndicatorRight"> Loading libs/hwui/Debug.h +4 −0 Original line number Diff line number Diff line Loading @@ -37,6 +37,10 @@ // Turn on to display vertex and tex coords data about 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_VERTICES 0 // Turn on to display vertex and tex coords data used by empty quads // in 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_EMPTY_VERTICES 0 // Turn on to display debug info about paths #define DEBUG_PATHS 0 Loading libs/hwui/LayerRenderer.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -29,10 +29,6 @@ namespace uirenderer { void LayerRenderer::prepare(bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); #if RENDER_LAYERS_AS_REGIONS mLayer->region.clear(); #endif glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo); glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); Loading Loading @@ -78,6 +74,7 @@ void LayerRenderer::generateMesh() { mLayer->meshIndices = NULL; mLayer->meshElementCount = 0; } mLayer->region.clear(); return; } Loading Loading @@ -129,6 +126,8 @@ void LayerRenderer::generateMesh() { indices[index + 4] = quad + 1; // top-right indices[index + 5] = quad + 3; // bottom-right } mLayer->region.clear(); #endif } Loading libs/hwui/Patch.cpp +11 −4 Original line number Diff line number Diff line Loading @@ -212,7 +212,7 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl } float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); bool valid = generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); x1 = x2; u1 = (stepX + 0.5f) / bitmapWidth; Loading @@ -223,17 +223,22 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount); } void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) { const uint32_t oldQuadCount = quadCount; const bool valid = x2 - x1 > 0.9999f && y2 - y1 > 0.9999f; const bool valid = x2 >= x1 && y2 >= y1; if (valid) { quadCount++; } // Skip degenerate and transparent (empty) quads if (!valid || ((mColorKey >> oldQuadCount) & 0x1) == 1) { return; #if DEBUG_PATCHES_EMPTY_VERTICES PATCH_LOGD(" quad %d (empty)", oldQuadCount); PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1); PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2); #endif return false; } #if RENDER_LAYERS_AS_REGIONS Loading Loading @@ -262,6 +267,8 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1); PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2); #endif return true; } }; // namespace uirenderer Loading Loading
core/java/android/widget/ExpandableListView.java +3 −1 Original line number Diff line number Diff line Loading @@ -22,7 +22,6 @@ import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Rect; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.os.Parcel; import android.os.Parcelable; Loading Loading @@ -212,6 +211,9 @@ public class ExpandableListView extends ListView { .getDimensionPixelSize(com.android.internal.R.styleable.ExpandableListView_indicatorLeft, 0); mIndicatorRight = a .getDimensionPixelSize(com.android.internal.R.styleable.ExpandableListView_indicatorRight, 0); if (mIndicatorRight == 0) { mIndicatorRight = mIndicatorLeft + mGroupIndicator.getIntrinsicWidth(); } mChildIndicatorLeft = a.getDimensionPixelSize( com.android.internal.R.styleable.ExpandableListView_childIndicatorLeft, CHILD_INDICATOR_INHERIT); mChildIndicatorRight = a.getDimensionPixelSize( Loading
core/res/res/values/themes.xml +3 −3 Original line number Diff line number Diff line Loading @@ -114,7 +114,7 @@ ?android:attr/expandableListPreferredItemPaddingLeft</item> <item name="expandableListPreferredItemIndicatorLeft">3dip</item> <item name="expandableListPreferredItemIndicatorRight">33dip</item> <item name="expandableListPreferredItemIndicatorRight">0dip</item> <item name="expandableListPreferredChildIndicatorLeft"> ?android:attr/expandableListPreferredItemIndicatorLeft</item> <item name="expandableListPreferredChildIndicatorRight"> Loading Loading @@ -816,7 +816,7 @@ ?android:attr/expandableListPreferredItemPaddingLeft</item> <item name="expandableListPreferredItemIndicatorLeft">3dip</item> <item name="expandableListPreferredItemIndicatorRight">33dip</item> <item name="expandableListPreferredItemIndicatorRight">0dip</item> <item name="expandableListPreferredChildIndicatorLeft"> ?android:attr/expandableListPreferredItemIndicatorLeft</item> <item name="expandableListPreferredChildIndicatorRight"> Loading Loading @@ -1075,7 +1075,7 @@ ?android:attr/expandableListPreferredItemPaddingLeft</item> <item name="expandableListPreferredItemIndicatorLeft">3dip</item> <item name="expandableListPreferredItemIndicatorRight">33dip</item> <item name="expandableListPreferredItemIndicatorRight">0dip</item> <item name="expandableListPreferredChildIndicatorLeft"> ?android:attr/expandableListPreferredItemIndicatorLeft</item> <item name="expandableListPreferredChildIndicatorRight"> Loading
libs/hwui/Debug.h +4 −0 Original line number Diff line number Diff line Loading @@ -37,6 +37,10 @@ // Turn on to display vertex and tex coords data about 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_VERTICES 0 // Turn on to display vertex and tex coords data used by empty quads // in 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_EMPTY_VERTICES 0 // Turn on to display debug info about paths #define DEBUG_PATHS 0 Loading
libs/hwui/LayerRenderer.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -29,10 +29,6 @@ namespace uirenderer { void LayerRenderer::prepare(bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); #if RENDER_LAYERS_AS_REGIONS mLayer->region.clear(); #endif glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo); glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); Loading Loading @@ -78,6 +74,7 @@ void LayerRenderer::generateMesh() { mLayer->meshIndices = NULL; mLayer->meshElementCount = 0; } mLayer->region.clear(); return; } Loading Loading @@ -129,6 +126,8 @@ void LayerRenderer::generateMesh() { indices[index + 4] = quad + 1; // top-right indices[index + 5] = quad + 3; // bottom-right } mLayer->region.clear(); #endif } Loading
libs/hwui/Patch.cpp +11 −4 Original line number Diff line number Diff line Loading @@ -212,7 +212,7 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl } float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); bool valid = generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); x1 = x2; u1 = (stepX + 0.5f) / bitmapWidth; Loading @@ -223,17 +223,22 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount); } void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) { const uint32_t oldQuadCount = quadCount; const bool valid = x2 - x1 > 0.9999f && y2 - y1 > 0.9999f; const bool valid = x2 >= x1 && y2 >= y1; if (valid) { quadCount++; } // Skip degenerate and transparent (empty) quads if (!valid || ((mColorKey >> oldQuadCount) & 0x1) == 1) { return; #if DEBUG_PATCHES_EMPTY_VERTICES PATCH_LOGD(" quad %d (empty)", oldQuadCount); PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1); PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2); #endif return false; } #if RENDER_LAYERS_AS_REGIONS Loading Loading @@ -262,6 +267,8 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1); PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2); #endif return true; } }; // namespace uirenderer Loading