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Use GL_LINEAR instead of GL_NEAREST sampling, when drawing a TextureView, which has a buffer size that does not match layer size. Scale SkImage to layer size with a matrix, instead of passing wrong size to MakeFromTexture. This CL must not be merged in master, becase this issue has been fixed already by ag/4936023. Bug: 114324288 Test: Passed CtsViewTestCases and CtsUiRenderingTestCases Test: Ran apps using scaled TextureView including Instagram Change-Id: I9ee659d08998c932d8b708a64f3c879ab696fd9e