Loading packages/SystemUI/multivalentTests/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseShaderTest.kt +56 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,7 @@ */ package com.android.systemui.surfaceeffects.turbulencenoise import android.graphics.Color import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.systemui.SysuiTestCase Loading @@ -22,6 +23,7 @@ import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_FRACTAL import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_SIMPLE import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_SPARKLE import com.google.common.truth.Truth.assertThat import org.junit.Test import org.junit.runner.RunWith Loading @@ -48,4 +50,58 @@ class TurbulenceNoiseShaderTest : SysuiTestCase() { fun compilesSparkleNoise() { TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_SPARKLE) } @Test fun simplexSimpleShader_settersDoNotCrash() { // Verifies that setting uniforms on the SIMPLEX_NOISE_SIMPLE shader does not crash. // This is important as the shader code was modified to use the in_opacity uniform. val shader = TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_SIMPLE) // Set opacity and other uniforms to ensure the shader's public API is stable. shader.setOpacity(0.5f) shader.setColor(Color.RED) shader.setScreenColor(Color.BLUE) shader.setSize(100f, 200f) shader.setNoiseMove(0.1f, 0.2f, 0.3f) shader.setBackgroundColor(Color.BLACK) shader.setGridCount(2.0f) shader.setPixelDensity(1.5f) shader.setLumaMatteFactors(0.8f, 0.2f) shader.setInverseNoiseLuminosity(true) // Verify noise offsets are updated correctly as they are the only public state. assertThat(shader.noiseOffsetX).isEqualTo(0.1f) assertThat(shader.noiseOffsetY).isEqualTo(0.2f) assertThat(shader.noiseOffsetZ).isEqualTo(0.3f) } @Test fun applyConfig_setsAllUniforms() { // Verifies that the applyConfig convenience method correctly sets all relevant properties // and does not crash. val shader = TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_SIMPLE) val config = TurbulenceNoiseAnimationConfig( width = 200f, height = 300f, color = Color.GREEN, screenColor = Color.YELLOW, pixelDensity = 2.5f, gridCount = 2f, lumaMatteBlendFactor = 0.5f, lumaMatteOverallBrightness = 0.2f, shouldInverseNoiseLuminosity = true, noiseOffsetX = 1f, noiseOffsetY = 2f, noiseOffsetZ = 3f ) shader.applyConfig(config) // Only noise offsets are publicly readable, so we can verify them. // The other setters are verified implicitly by not crashing. assertThat(shader.noiseOffsetX).isEqualTo(1f) assertThat(shader.noiseOffsetY).isEqualTo(2f) assertThat(shader.noiseOffsetZ).isEqualTo(3f) } } Loading
packages/SystemUI/multivalentTests/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseShaderTest.kt +56 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,7 @@ */ package com.android.systemui.surfaceeffects.turbulencenoise import android.graphics.Color import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.systemui.SysuiTestCase Loading @@ -22,6 +23,7 @@ import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_FRACTAL import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_SIMPLE import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_SPARKLE import com.google.common.truth.Truth.assertThat import org.junit.Test import org.junit.runner.RunWith Loading @@ -48,4 +50,58 @@ class TurbulenceNoiseShaderTest : SysuiTestCase() { fun compilesSparkleNoise() { TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_SPARKLE) } @Test fun simplexSimpleShader_settersDoNotCrash() { // Verifies that setting uniforms on the SIMPLEX_NOISE_SIMPLE shader does not crash. // This is important as the shader code was modified to use the in_opacity uniform. val shader = TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_SIMPLE) // Set opacity and other uniforms to ensure the shader's public API is stable. shader.setOpacity(0.5f) shader.setColor(Color.RED) shader.setScreenColor(Color.BLUE) shader.setSize(100f, 200f) shader.setNoiseMove(0.1f, 0.2f, 0.3f) shader.setBackgroundColor(Color.BLACK) shader.setGridCount(2.0f) shader.setPixelDensity(1.5f) shader.setLumaMatteFactors(0.8f, 0.2f) shader.setInverseNoiseLuminosity(true) // Verify noise offsets are updated correctly as they are the only public state. assertThat(shader.noiseOffsetX).isEqualTo(0.1f) assertThat(shader.noiseOffsetY).isEqualTo(0.2f) assertThat(shader.noiseOffsetZ).isEqualTo(0.3f) } @Test fun applyConfig_setsAllUniforms() { // Verifies that the applyConfig convenience method correctly sets all relevant properties // and does not crash. val shader = TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_SIMPLE) val config = TurbulenceNoiseAnimationConfig( width = 200f, height = 300f, color = Color.GREEN, screenColor = Color.YELLOW, pixelDensity = 2.5f, gridCount = 2f, lumaMatteBlendFactor = 0.5f, lumaMatteOverallBrightness = 0.2f, shouldInverseNoiseLuminosity = true, noiseOffsetX = 1f, noiseOffsetY = 2f, noiseOffsetZ = 3f ) shader.applyConfig(config) // Only noise offsets are publicly readable, so we can verify them. // The other setters are verified implicitly by not crashing. assertThat(shader.noiseOffsetX).isEqualTo(1f) assertThat(shader.noiseOffsetY).isEqualTo(2f) assertThat(shader.noiseOffsetZ).isEqualTo(3f) } }