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Commit 90df056f authored by Fedor Kudasov's avatar Fedor Kudasov
Browse files

Split lighting out of SkiaPipeline

ReorderBarierDrawables includes SkiaPipeline just for the sake of
lighting, however SkiaPipeline brings much more unnecessary
dependencies. Splitting lighting our of SkiaPipeline should
make dependency resolution simpler.

Bug: 117921091
Test: all tests should pass
Change-Id: I6adf7c43555cfa3ff7090a1197fc11160d3a85ec
parent 2da38e0f
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+1 −0
Original line number Diff line number Diff line
@@ -241,6 +241,7 @@ cc_defaults {
                "JankTracker.cpp",
                "Layer.cpp",
                "LayerUpdateQueue.cpp",
                "LightingInfo.cpp",
                "ProfileData.cpp",
                "ProfileDataContainer.cpp",
                "Readback.cpp",
+31 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "LightingInfo.h"

#include <float.h>

namespace android {
namespace uirenderer {

float LightingInfo::mLightRadius = 0;
uint8_t LightingInfo::mAmbientShadowAlpha = 0;
uint8_t LightingInfo::mSpotShadowAlpha = 0;

Vector3 LightingInfo::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};

} /* namespace uirenderer */
} /* namespace android */
+86 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "Lighting.h"
#include "Properties.h"

namespace android {
namespace uirenderer {

class LightingInfo {
public:

    static float getLightRadius() {
        if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
            return Properties::overrideLightRadius;
        }
        return mLightRadius;
    }

    static uint8_t getAmbientShadowAlpha() {
        if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
            return Properties::overrideAmbientShadowStrength;
        }
        return mAmbientShadowAlpha;
    }

    static uint8_t getSpotShadowAlpha() {
        if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
            return Properties::overrideSpotShadowStrength;
        }
        return mSpotShadowAlpha;
    }

    static Vector3 getLightCenter() {
        if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
            Vector3 adjustedLightCenter = mLightCenter;
            if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
                // negated since this shifts up
                adjustedLightCenter.y = -Properties::overrideLightPosY;
            }
            if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
                adjustedLightCenter.z = Properties::overrideLightPosZ;
            }
            return adjustedLightCenter;
        }
        return mLightCenter;
    }

    static Vector3 getLightCenterRaw() {
        return mLightCenter;
    }

    static void setLightCenterRaw(const Vector3& lightCenter) {
        mLightCenter = lightCenter;
    }

    static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) {
        mLightRadius = lightGeometry.radius;
        mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
        mSpotShadowAlpha = lightInfo.spotShadowAlpha;
        mLightCenter = lightGeometry.center;
    }
private:
    static float mLightRadius;
    static uint8_t mAmbientShadowAlpha;
    static uint8_t mSpotShadowAlpha;
    static Vector3 mLightCenter;
};

} /* namespace uirenderer */
} /* namespace android */
+5 −5
Original line number Diff line number Diff line
@@ -17,7 +17,7 @@
#include "ReorderBarrierDrawables.h"
#include "RenderNode.h"
#include "SkiaDisplayList.h"
#include "SkiaPipeline.h"
#include "LightingInfo.h"

#include <SkPathOps.h>
#include <SkShadowUtils.h>
@@ -139,8 +139,8 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
        return;
    }

    float ambientAlpha = (SkiaPipeline::getAmbientShadowAlpha() / 255.f) * casterAlpha;
    float spotAlpha = (SkiaPipeline::getSpotShadowAlpha() / 255.f) * casterAlpha;
    float ambientAlpha = (LightingInfo::getAmbientShadowAlpha() / 255.f) * casterAlpha;
    float spotAlpha = (LightingInfo::getSpotShadowAlpha() / 255.f) * casterAlpha;

    const RevealClip& revealClip = casterProperties.getRevealClip();
    const SkPath* revealClipPath = revealClip.getPath();
@@ -192,7 +192,7 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
        casterPath = &tmpPath;
    }

    const Vector3 lightPos = SkiaPipeline::getLightCenter();
    const Vector3 lightPos = LightingInfo::getLightCenter();
    SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z);
    SkPoint3 zParams;
    if (shadowMatrix.hasPerspective()) {
@@ -206,7 +206,7 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
    SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha);
    SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha);
    SkShadowUtils::DrawShadow(
            canvas, *casterPath, zParams, skiaLightPos, SkiaPipeline::getLightRadius(),
            canvas, *casterPath, zParams, skiaLightPos, LightingInfo::getLightRadius(),
            ambientColor, spotColor,
            casterAlpha < 1.0f ? SkShadowFlags::kTransparentOccluder_ShadowFlag : 0);
}
+2 −1
Original line number Diff line number Diff line
@@ -18,6 +18,7 @@

#include "DeferredLayerUpdater.h"
#include "LayerDrawable.h"
#include "LightingInfo.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "hwui/Bitmap.h"
@@ -99,7 +100,7 @@ bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
            mRenderThread.getGrContext(), backendRT, this->getSurfaceOrigin(), colorType,
            mSurfaceColorSpace, &props));

    SkiaPipeline::updateLighting(lightGeometry, lightInfo);
    LightingInfo::updateLighting(lightGeometry, lightInfo);
    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
                SkMatrix::I());
    layerUpdateQueue->clear();
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