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Make sure set GL state properly
when taking a screenshot, in particular, we could end up with stale GL state when drawing LayerDim which resulted in incortect rendering. Bug: 5467587 Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
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when taking a screenshot, in particular, we could end up with stale GL state when drawing LayerDim which resulted in incortect rendering. Bug: 5467587 Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781