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Remove unnecessary shadow damage calc in invalidate
Test: builds, boots Work already done in native, via RenderNode::damageSelf and RenderProperties::getClipDamageToBounds. Change-Id: Id96d00d58d61c629dabba49dde3bef1c7b079e89
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Test: builds, boots Work already done in native, via RenderNode::damageSelf and RenderProperties::getClipDamageToBounds. Change-Id: Id96d00d58d61c629dabba49dde3bef1c7b079e89