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Commit 8bf0c9ae authored by Scott Main's avatar Scott Main Committed by Android Git Automerger
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am a23fd887: more javadocs for onTrimMemory()

* commit 'a23fd887':
  more javadocs for onTrimMemory()
parents 0ecfe381 a23fd887
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+24 −10
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@@ -22,6 +22,11 @@ import android.content.res.Configuration;
 * The set of callback APIs that are common to all application components
 * ({@link android.app.Activity}, {@link android.app.Service},
 * {@link ContentProvider}, and {@link android.app.Application}).
 *
 * <p class="note"><strong>Note:</strong> You should also implement the {@link
 * ComponentCallbacks2} interface, which provides the {@link
 * ComponentCallbacks2#onTrimMemory} callback to help your app manage its memory usage more
 * effectively.</p>
 */
public interface ComponentCallbacks {
    /**
@@ -34,21 +39,30 @@ public interface ComponentCallbacks {
     * object will have been updated to return resource values matching the
     * new configuration.
     *
     * <p>For more information, read <a href="{@docRoot}guide/topics/resources/runtime-changes.html"
     * >Handling Runtime Changes</a>.
     *
     * @param newConfig The new device configuration.
     */
    void onConfigurationChanged(Configuration newConfig);

    /**
     * This is called when the overall system is running low on memory, and
     * would like actively running process to try to tighten their belt.  While
     * actively running processes should trim their memory usage.  While
     * the exact point at which this will be called is not defined, generally
     * it will happen around the time all background process have been killed,
     * that is before reaching the point of killing processes hosting
     * it will happen when all background process have been killed.
     * That is, before reaching the point of killing processes hosting
     * service and foreground UI that we would like to avoid killing.
     *
     * <p>Applications that want to be nice can implement this method to release
     * any caches or other unnecessary resources they may be holding on to.
     * The system will perform a gc for you after returning from this method.
     * <p>You should implement this method to release
     * any caches or other unnecessary resources you may be holding on to.
     * The system will perform a garbage collection for you after returning from this method.
     * <p>Preferably, you should implement {@link ComponentCallbacks2#onTrimMemory} from
     * {@link ComponentCallbacks2} to incrementally unload your resources based on various
     * levels of memory demands.  That API is available for API level 14 and higher, so you should
     * only use this {@link #onLowMemory} method as a fallback for older versions, which can be
     * treated the same as {@link ComponentCallbacks2#onTrimMemory} with the {@link
     * ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.</p>
     */
    void onLowMemory();
}
+62 −1
Original line number Diff line number Diff line
@@ -18,7 +18,68 @@ package android.content;

/**
 * Extended {@link ComponentCallbacks} interface with a new callback for
 * finer-grained memory management.
 * finer-grained memory management. This interface is available in all application components
 * ({@link android.app.Activity}, {@link android.app.Service},
 * {@link ContentProvider}, and {@link android.app.Application}).
 *
 * <p>You should implement {@link #onTrimMemory} to incrementally release memory based on current
 * system constraints. Using this callback to release your resources helps provide a more
 * responsive system overall, but also directly benefits the user experience for
 * your app by allowing the system to keep your process alive longer. That is,
 * if you <em>don't</em> trim your resources based on memory levels defined by this callback,
 * the system is more likely to kill your process while it is cached in the least-recently used
 * (LRU) list, thus requiring your app to restart and restore all state when the user returns to it.
 *
 * <p>The values provided by {@link #onTrimMemory} do not represent a single linear progression of
 * memory limits, but provide you different types of clues about memory availability:</p>
 * <ul>
 * <li>When your app is running:
 *  <ol>
 *  <li>{@link #TRIM_MEMORY_RUNNING_MODERATE} <br>The device is beginning to run low on memory.
 * Your app is running and not killable.
 *  <li>{@link #TRIM_MEMORY_RUNNING_LOW} <br>The device is running much lower on memory.
 * Your app is running and not killable, but please release unused resources to improve system
 * performance (which directly impacts your app's performance).
 *  <li>{@link #TRIM_MEMORY_RUNNING_CRITICAL} <br>The device is running extremely low on memory.
 * Your app is not yet considered a killable process, but the system will begin killing
 * background processes if apps do not release resources, so you should release non-critical
 * resources now to prevent performance degradation.
 *  </ol>
 * </li>
 * <li>When your app's visibility changes:
 *  <ol>
 *  <li>{@link #TRIM_MEMORY_UI_HIDDEN} <br>Your app's UI is no longer visible, so this is a good
 * time to release large resources that are used only by your UI.
 *  </ol>
 * </li>
 * <li>When your app's process resides in the background LRU list:
 *  <ol>
 *  <li>{@link #TRIM_MEMORY_BACKGROUND} <br>The system is running low on memory and your process is
 * near the beginning of the LRU list. Although your app process is not at a high risk of being
 * killed, the system may already be killing processes in the LRU list, so you should release
 * resources that are easy to recover so your process will remain in the list and resume
 * quickly when the user returns to your app.
 *  <li>{@link #TRIM_MEMORY_MODERATE} <br>The system is running low on memory and your process is
 * near the middle of the LRU list. If the system becomes further constrained for memory, there's a
 * chance your process will be killed.
 *  <li>{@link #TRIM_MEMORY_COMPLETE} <br>The system is running low on memory and your process is
 * one of the first to be killed if the system does not recover memory now. You should release
 * absolutely everything that's not critical to resuming your app state.
 *   <p>To support API levels lower than 14, you can use the {@link #onLowMemory} method as a
 * fallback that's roughly equivalent to the {@link ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.
 *  </li>
 *  </ol>
 * <p class="note"><strong>Note:</strong> When the system begins
 * killing processes in the LRU list, although it primarily works bottom-up, it does give some
 * consideration to which processes are consuming more memory and will thus provide more gains in
 * memory if killed. So the less memory you consume while in the LRU list overall, the better
 * your chances are to remain in the list and be able to quickly resume.</p>
 * </li>
 * </ul>
 * <p>More information about the different stages of a process lifecycle (such as what it means
 * to be placed in the background LRU list) is provided in the <a
 * href="{@docRoot}guide/components/processes-and-threads.html#Lifecycle">Processes and Threads</a>
 * document.
 */
public interface ComponentCallbacks2 extends ComponentCallbacks {