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Commit 8b86543a authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
Browse files

Merge "Use ANDROID_get_native_client_buffer in HWUI"

parents b99d4548 70463a65
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+1 −2
Original line number Diff line number Diff line
@@ -24,7 +24,6 @@
#include <GrContext.h>
#include <SkCanvas.h>
#include <SkImage.h>
#include <private/android/AHardwareBufferHelpers.h>
#include <utils/GLUtils.h>
#include <utils/NdkUtils.h>
#include <utils/Trace.h>
@@ -178,7 +177,7 @@ private:
                            uirenderer::renderthread::EglManager::eglErrorString());
        // We use an EGLImage to access the content of the buffer
        // The EGL image is later bound to a 2D texture
        EGLClientBuffer clientBuffer = (EGLClientBuffer)AHardwareBuffer_to_ANativeWindowBuffer(ahb);
        const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(ahb);
        AutoEglImage autoImage(display, clientBuffer);
        if (autoImage.image == EGL_NO_IMAGE_KHR) {
            ALOGW("Could not create EGL image, err =%s",
+1 −3
Original line number Diff line number Diff line
@@ -21,7 +21,6 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <private/android/AHardwareBufferHelpers.h>
#include <private/hwui/DrawGlInfo.h>
#include <utils/Color.h>
#include <utils/GLUtils.h>
@@ -111,8 +110,7 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
                            uirenderer::renderthread::EglManager::eglErrorString());
        // We use an EGLImage to access the content of the GraphicBuffer
        // The EGL image is later bound to a 2D texture
        EGLClientBuffer clientBuffer =
                (EGLClientBuffer)AHardwareBuffer_to_ANativeWindowBuffer(mFrameBuffer.get());
        const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(mFrameBuffer.get());
        AutoEglImage autoImage(display, clientBuffer);
        if (autoImage.image == EGL_NO_IMAGE_KHR) {
            ALOGW("Could not create EGL image, err =%s",