Loading rs/java/android/renderscript/ScriptIntrinsicBLAS.java +9 −3 Original line number Diff line number Diff line Loading @@ -3279,9 +3279,9 @@ public final class ScriptIntrinsicBLAS extends ScriptIntrinsic { * gives some headroom to avoid wrapping around on small overflows. * * @param A The input allocation contains matrix A, supported elements type {@link Element#U8}. * @param a_offset The offset for all values in matrix A, e.g A[i,j] = A[i,j] - a_offset. * @param a_offset The offset for all values in matrix A, e.g A[i,j] = A[i,j] - a_offset. Value should be from 0 to 255. * @param B The input allocation contains matrix B, supported elements type {@link Element#U8}. * @param b_offset The offset for all values in matrix B, e.g B[i,j] = B[i,j] - b_offset. * @param b_offset The offset for all values in matrix B, e.g B[i,j] = B[i,j] - b_offset. Value should be from 0 to 255. * @param C The input allocation contains matrix C, supported elements type {@link Element#U8}. * @param c_offset The offset for all values in matrix C. * @param c_mult The multiplier for all values in matrix C, e.g C[i,j] = (C[i,j] + c_offset) * c_mult. Loading @@ -3289,6 +3289,12 @@ public final class ScriptIntrinsicBLAS extends ScriptIntrinsic { public void BNNM(Allocation A, int a_offset, Allocation B, int b_offset, Allocation C, int c_offset, int c_mult) { validateL3(Element.U8(mRS), NO_TRANSPOSE, TRANSPOSE, 0, A, B, C); if (a_offset < 0 || a_offset > 255) { throw new RSRuntimeException("Invalid a_offset passed to BNNM"); } if (b_offset < 0 || b_offset > 255) { throw new RSRuntimeException("Invalid b_offset passed to BNNM"); } int M = -1, N = -1, K = -1; M = A.getType().getY(); N = B.getType().getY(); Loading rs/jni/android_renderscript_RenderScript.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -696,8 +696,8 @@ nScriptIntrinsicBLAS_BNNM(JNIEnv *_env, jobject _this, jlong con, jlong id, jint call.M = M; call.N = N; call.K = K; call.a_offset = a_offset; call.b_offset = b_offset; call.a_offset = a_offset & 0xFF; call.b_offset = b_offset & 0xFF; call.c_offset = c_offset; call.c_mult_int = c_mult_int; Loading Loading
rs/java/android/renderscript/ScriptIntrinsicBLAS.java +9 −3 Original line number Diff line number Diff line Loading @@ -3279,9 +3279,9 @@ public final class ScriptIntrinsicBLAS extends ScriptIntrinsic { * gives some headroom to avoid wrapping around on small overflows. * * @param A The input allocation contains matrix A, supported elements type {@link Element#U8}. * @param a_offset The offset for all values in matrix A, e.g A[i,j] = A[i,j] - a_offset. * @param a_offset The offset for all values in matrix A, e.g A[i,j] = A[i,j] - a_offset. Value should be from 0 to 255. * @param B The input allocation contains matrix B, supported elements type {@link Element#U8}. * @param b_offset The offset for all values in matrix B, e.g B[i,j] = B[i,j] - b_offset. * @param b_offset The offset for all values in matrix B, e.g B[i,j] = B[i,j] - b_offset. Value should be from 0 to 255. * @param C The input allocation contains matrix C, supported elements type {@link Element#U8}. * @param c_offset The offset for all values in matrix C. * @param c_mult The multiplier for all values in matrix C, e.g C[i,j] = (C[i,j] + c_offset) * c_mult. Loading @@ -3289,6 +3289,12 @@ public final class ScriptIntrinsicBLAS extends ScriptIntrinsic { public void BNNM(Allocation A, int a_offset, Allocation B, int b_offset, Allocation C, int c_offset, int c_mult) { validateL3(Element.U8(mRS), NO_TRANSPOSE, TRANSPOSE, 0, A, B, C); if (a_offset < 0 || a_offset > 255) { throw new RSRuntimeException("Invalid a_offset passed to BNNM"); } if (b_offset < 0 || b_offset > 255) { throw new RSRuntimeException("Invalid b_offset passed to BNNM"); } int M = -1, N = -1, K = -1; M = A.getType().getY(); N = B.getType().getY(); Loading
rs/jni/android_renderscript_RenderScript.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -696,8 +696,8 @@ nScriptIntrinsicBLAS_BNNM(JNIEnv *_env, jobject _this, jlong con, jlong id, jint call.M = M; call.N = N; call.K = K; call.a_offset = a_offset; call.b_offset = b_offset; call.a_offset = a_offset & 0xFF; call.b_offset = b_offset & 0xFF; call.c_offset = c_offset; call.c_mult_int = c_mult_int; Loading