Loading libs/hwui/OpenGLRenderer.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -849,9 +849,9 @@ void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { void OpenGLRenderer::setupDrawColor(int color) { mColorA = ((color >> 24) & 0xFF) / 255.0f; const float a = mColorA / 255.0f; mColorR = mColorA * ((color >> 16) & 0xFF); mColorG = mColorA * ((color >> 8) & 0xFF); mColorB = mColorA * ((color ) & 0xFF); mColorR = a * ((color >> 16) & 0xFF); mColorG = a * ((color >> 8) & 0xFF); mColorB = a * ((color ) & 0xFF); mColorSet = true; mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); } Loading Loading
libs/hwui/OpenGLRenderer.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -849,9 +849,9 @@ void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { void OpenGLRenderer::setupDrawColor(int color) { mColorA = ((color >> 24) & 0xFF) / 255.0f; const float a = mColorA / 255.0f; mColorR = mColorA * ((color >> 16) & 0xFF); mColorG = mColorA * ((color >> 8) & 0xFF); mColorB = mColorA * ((color ) & 0xFF); mColorR = a * ((color >> 16) & 0xFF); mColorG = a * ((color >> 8) & 0xFF); mColorB = a * ((color ) & 0xFF); mColorSet = true; mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); } Loading