Loading packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/InWindowLauncherUnlockAnimationInteractor.kt +3 −4 Original line number Diff line number Diff line Loading @@ -86,11 +86,10 @@ constructor( // crashes, etc.) the worst case is that we fall back to the normal unlock animation (or // unnecessarily play the animation on Launcher when there's an app over it), which is // not a big deal. transitionInteractor.currentKeyguardState .map { it != GONE } transitionInteractor.isCurrentlyIn(Scenes.Gone, GONE) .distinctUntilChanged() .collect { notOnGone -> if (notOnGone) { .collect { gone -> if (!gone) { updateIsLauncherUnderneath() } } Loading Loading
packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/InWindowLauncherUnlockAnimationInteractor.kt +3 −4 Original line number Diff line number Diff line Loading @@ -86,11 +86,10 @@ constructor( // crashes, etc.) the worst case is that we fall back to the normal unlock animation (or // unnecessarily play the animation on Launcher when there's an app over it), which is // not a big deal. transitionInteractor.currentKeyguardState .map { it != GONE } transitionInteractor.isCurrentlyIn(Scenes.Gone, GONE) .distinctUntilChanged() .collect { notOnGone -> if (notOnGone) { .collect { gone -> if (!gone) { updateIsLauncherUnderneath() } } Loading