Loading core/java/android/animation/AnimatorSet.java +4 −3 Original line number Diff line number Diff line Loading @@ -16,9 +16,10 @@ package android.animation; import android.util.ArrayMap; import java.util.ArrayList; import java.util.Collection; import java.util.HashMap; import java.util.List; /** Loading Loading @@ -68,7 +69,7 @@ public final class AnimatorSet extends Animator { * to a single node representing that Animator, not create a new Node * if one already exists. */ private HashMap<Animator, Node> mNodeMap = new HashMap<Animator, Node>(); private ArrayMap<Animator, Node> mNodeMap = new ArrayMap<Animator, Node>(); /** * Set of all nodes created for this AnimatorSet. This list is used upon Loading Loading @@ -646,7 +647,7 @@ public final class AnimatorSet extends Animator { anim.mTerminated = false; anim.mStarted = false; anim.mPlayingSet = new ArrayList<Animator>(); anim.mNodeMap = new HashMap<Animator, Node>(); anim.mNodeMap = new ArrayMap<Animator, Node>(); anim.mNodes = new ArrayList<Node>(nodeCount); anim.mSortedNodes = new ArrayList<Node>(nodeCount); anim.mReversible = mReversible; Loading Loading
core/java/android/animation/AnimatorSet.java +4 −3 Original line number Diff line number Diff line Loading @@ -16,9 +16,10 @@ package android.animation; import android.util.ArrayMap; import java.util.ArrayList; import java.util.Collection; import java.util.HashMap; import java.util.List; /** Loading Loading @@ -68,7 +69,7 @@ public final class AnimatorSet extends Animator { * to a single node representing that Animator, not create a new Node * if one already exists. */ private HashMap<Animator, Node> mNodeMap = new HashMap<Animator, Node>(); private ArrayMap<Animator, Node> mNodeMap = new ArrayMap<Animator, Node>(); /** * Set of all nodes created for this AnimatorSet. This list is used upon Loading Loading @@ -646,7 +647,7 @@ public final class AnimatorSet extends Animator { anim.mTerminated = false; anim.mStarted = false; anim.mPlayingSet = new ArrayList<Animator>(); anim.mNodeMap = new HashMap<Animator, Node>(); anim.mNodeMap = new ArrayMap<Animator, Node>(); anim.mNodes = new ArrayList<Node>(nodeCount); anim.mSortedNodes = new ArrayList<Node>(nodeCount); anim.mReversible = mReversible; Loading