Loading libs/hwui/LayerRenderer.cpp +10 −10 Original line number Diff line number Diff line Loading @@ -48,7 +48,7 @@ int LayerRenderer::prepareDirty(float left, float top, float right, float bottom LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, mLayer->getFbo()); #endif glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); Loading @@ -66,13 +66,13 @@ int LayerRenderer::prepareDirty(float left, float top, float right, float bottom mLayer->region.subtractSelf(r); } #ifdef QCOM_HARDWARE TILERENDERING_START(mLayer->getFbo(), dirty.left, dirty.top, TILERENDERING_START(mLayer->getFbo(), previousFbo, dirty.left, dirty.top, dirty.right, dirty.bottom, width, height); #endif return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); #else #ifdef QCOM_HARDWARE TILERENDERING_START(mLayer->getFbo(), 0, 0, width, height, width, height); TILERENDERING_START(mLayer->getFbo(), previousFbo, 0, 0, width, height, width, height); #endif return OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); #endif Loading Loading @@ -224,7 +224,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, layer->getFbo()); #endif glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); layer->bindTexture(); Loading @@ -239,7 +239,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque fbo, width, height); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo); TILERENDERING_START(previousFbo, layer->getFbo()); TILERENDERING_CLEARCACHE(fbo); #endif caches.fboCache.put(fbo); Loading @@ -260,7 +260,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo, true); TILERENDERING_START(previousFbo, layer->getFbo(), true); #endif return layer; Loading Loading @@ -431,11 +431,11 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, fbo); #endif glBindFramebuffer(GL_FRAMEBUFFER, fbo); #ifdef QCOM_HARDWARE TILERENDERING_START(fbo, 0, 0, bitmap->width(), bitmap->height(), TILERENDERING_START(fbo, previousFbo, 0, 0, bitmap->width(), bitmap->height(), bitmap->width(), bitmap->height()); #endif glGenTextures(1, &texture); Loading Loading @@ -501,11 +501,11 @@ error: } #endif #ifdef QCOM_HARDWARE TILERENDERING_END(fbo, true); TILERENDERING_END(fbo, previousFbo, true); #endif glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo); TILERENDERING_START(previousFbo, fbo); #endif layer->setAlpha(alpha, mode); layer->setFbo(0); Loading libs/hwui/OpenGLRenderer.cpp +9 −9 Original line number Diff line number Diff line Loading @@ -275,11 +275,11 @@ void OpenGLRenderer::resume() { mCaches.activeTexture(0); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, snapshot->fbo); #endif glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); #ifdef QCOM_HARDWARE TILERENDERING_START(snapshot->fbo, 0, 0, TILERENDERING_START(snapshot->fbo, previousFbo, 0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight(), snapshot->viewport.getWidth(), Loading Loading @@ -653,7 +653,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna // Bind texture to FBO #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, layer->getFbo()); #endif glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); layer->bindTexture(); Loading @@ -673,7 +673,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna ALOGE("Framebuffer incomplete (GL error code 0x%x)", status); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo, true); TILERENDERING_START(previousFbo, layer->getFbo(), true); #endif layer->deleteTexture(); mCaches.fboCache.put(layer->getFbo()); Loading @@ -684,8 +684,8 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna #endif #ifdef QCOM_HARDWARE TILERENDERING_START(layer->getFbo(), clip.left, clip.top, clip.right, clip.bottom, TILERENDERING_START(layer->getFbo(), previousFbo, clip.left, clip.bottom - bounds.getHeight(), bounds.getWidth() + clip.left, clip.bottom, bounds.getWidth(), bounds.getHeight()); #endif Loading Loading @@ -716,7 +716,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { if (fboLayer) { #ifdef QCOM_HARDWARE TILERENDERING_END(current->fbo); TILERENDERING_END(current->fbo, previous->fbo); #endif // Detach the texture from the FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); Loading @@ -724,7 +724,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { // Unbind current FBO and restore previous one glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previous->fbo, true); TILERENDERING_START(previous->fbo, current->fbo, true); #endif } Loading Loading
libs/hwui/LayerRenderer.cpp +10 −10 Original line number Diff line number Diff line Loading @@ -48,7 +48,7 @@ int LayerRenderer::prepareDirty(float left, float top, float right, float bottom LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, mLayer->getFbo()); #endif glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); Loading @@ -66,13 +66,13 @@ int LayerRenderer::prepareDirty(float left, float top, float right, float bottom mLayer->region.subtractSelf(r); } #ifdef QCOM_HARDWARE TILERENDERING_START(mLayer->getFbo(), dirty.left, dirty.top, TILERENDERING_START(mLayer->getFbo(), previousFbo, dirty.left, dirty.top, dirty.right, dirty.bottom, width, height); #endif return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); #else #ifdef QCOM_HARDWARE TILERENDERING_START(mLayer->getFbo(), 0, 0, width, height, width, height); TILERENDERING_START(mLayer->getFbo(), previousFbo, 0, 0, width, height, width, height); #endif return OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); #endif Loading Loading @@ -224,7 +224,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, layer->getFbo()); #endif glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); layer->bindTexture(); Loading @@ -239,7 +239,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque fbo, width, height); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo); TILERENDERING_START(previousFbo, layer->getFbo()); TILERENDERING_CLEARCACHE(fbo); #endif caches.fboCache.put(fbo); Loading @@ -260,7 +260,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo, true); TILERENDERING_START(previousFbo, layer->getFbo(), true); #endif return layer; Loading Loading @@ -431,11 +431,11 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, fbo); #endif glBindFramebuffer(GL_FRAMEBUFFER, fbo); #ifdef QCOM_HARDWARE TILERENDERING_START(fbo, 0, 0, bitmap->width(), bitmap->height(), TILERENDERING_START(fbo, previousFbo, 0, 0, bitmap->width(), bitmap->height(), bitmap->width(), bitmap->height()); #endif glGenTextures(1, &texture); Loading Loading @@ -501,11 +501,11 @@ error: } #endif #ifdef QCOM_HARDWARE TILERENDERING_END(fbo, true); TILERENDERING_END(fbo, previousFbo, true); #endif glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo); TILERENDERING_START(previousFbo, fbo); #endif layer->setAlpha(alpha, mode); layer->setFbo(0); Loading
libs/hwui/OpenGLRenderer.cpp +9 −9 Original line number Diff line number Diff line Loading @@ -275,11 +275,11 @@ void OpenGLRenderer::resume() { mCaches.activeTexture(0); #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, snapshot->fbo); #endif glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); #ifdef QCOM_HARDWARE TILERENDERING_START(snapshot->fbo, 0, 0, TILERENDERING_START(snapshot->fbo, previousFbo, 0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight(), snapshot->viewport.getWidth(), Loading Loading @@ -653,7 +653,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna // Bind texture to FBO #ifdef QCOM_HARDWARE TILERENDERING_END(previousFbo); TILERENDERING_END(previousFbo, layer->getFbo()); #endif glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); layer->bindTexture(); Loading @@ -673,7 +673,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna ALOGE("Framebuffer incomplete (GL error code 0x%x)", status); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previousFbo, true); TILERENDERING_START(previousFbo, layer->getFbo(), true); #endif layer->deleteTexture(); mCaches.fboCache.put(layer->getFbo()); Loading @@ -684,8 +684,8 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna #endif #ifdef QCOM_HARDWARE TILERENDERING_START(layer->getFbo(), clip.left, clip.top, clip.right, clip.bottom, TILERENDERING_START(layer->getFbo(), previousFbo, clip.left, clip.bottom - bounds.getHeight(), bounds.getWidth() + clip.left, clip.bottom, bounds.getWidth(), bounds.getHeight()); #endif Loading Loading @@ -716,7 +716,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { if (fboLayer) { #ifdef QCOM_HARDWARE TILERENDERING_END(current->fbo); TILERENDERING_END(current->fbo, previous->fbo); #endif // Detach the texture from the FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); Loading @@ -724,7 +724,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { // Unbind current FBO and restore previous one glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); #ifdef QCOM_HARDWARE TILERENDERING_START(previous->fbo, true); TILERENDERING_START(previous->fbo, current->fbo, true); #endif } Loading