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Commit 88990da5 authored by Stephen Hines's avatar Stephen Hines
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Don't set Allocation mSize when we have no Type.

Bug: 10667740

A3D creates Allocations before knowing the underlying Type (and thus size).
Moving the mSize calculation to be conditional for concrete Allocations
eliminates the bug. In the future, we could let A3D dynamically update the
Allocation size if it is necessary to improve heap behavior.

Change-Id: I520246806b6ead0387a1a41372dade1a6e7c2271
parent 6416729c
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