Loading libs/hwui/OpenGLDebugRenderer.cpp +30 −2 Original line number Diff line number Diff line Loading @@ -23,10 +23,11 @@ namespace android { namespace uirenderer { void OpenGLDebugRenderer::prepare(bool opaque) { void OpenGLDebugRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { mPrimitivesCount = 0; LOGD("========= Frame start ========="); OpenGLRenderer::prepare(opaque); OpenGLRenderer::prepareDirty(left, top, right, bottom, opaque); } void OpenGLDebugRenderer::finish() { Loading Loading @@ -105,6 +106,33 @@ void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bot OpenGLRenderer::drawRect(left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawRoundRect"); OpenGLRenderer::drawRoundRect(left, top, right, bottom, rx, ry, paint); } void OpenGLDebugRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawCircle"); OpenGLRenderer::drawCircle(x, y, radius, paint); } void OpenGLDebugRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawOval"); OpenGLRenderer::drawOval(left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawArc"); OpenGLRenderer::drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); } void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawPath"); Loading libs/hwui/OpenGLDebugRenderer.h +7 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ public: ~OpenGLDebugRenderer() { } void prepare(bool opaque); void prepareDirty(float left, float top, float right, float bottom, bool opaque); void finish(); int saveLayer(float left, float top, float right, float bottom, Loading @@ -52,6 +52,12 @@ public: float left, float top, float right, float bottom, SkPaint* paint); void drawColor(int color, SkXfermode::Mode mode); void drawRect(float left, float top, float right, float bottom, SkPaint* paint); void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint); void drawCircle(float x, float y, float radius, SkPaint* paint); void drawOval(float left, float top, float right, float bottom, SkPaint* paint); void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); void drawPath(SkPath* path, SkPaint* paint); void drawLines(float* points, int count, SkPaint* paint); void drawText(const char* text, int bytesCount, int count, float x, float y, Loading Loading
libs/hwui/OpenGLDebugRenderer.cpp +30 −2 Original line number Diff line number Diff line Loading @@ -23,10 +23,11 @@ namespace android { namespace uirenderer { void OpenGLDebugRenderer::prepare(bool opaque) { void OpenGLDebugRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { mPrimitivesCount = 0; LOGD("========= Frame start ========="); OpenGLRenderer::prepare(opaque); OpenGLRenderer::prepareDirty(left, top, right, bottom, opaque); } void OpenGLDebugRenderer::finish() { Loading Loading @@ -105,6 +106,33 @@ void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bot OpenGLRenderer::drawRect(left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawRoundRect"); OpenGLRenderer::drawRoundRect(left, top, right, bottom, rx, ry, paint); } void OpenGLDebugRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawCircle"); OpenGLRenderer::drawCircle(x, y, radius, paint); } void OpenGLDebugRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawOval"); OpenGLRenderer::drawOval(left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawArc"); OpenGLRenderer::drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); } void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawPath"); Loading
libs/hwui/OpenGLDebugRenderer.h +7 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ public: ~OpenGLDebugRenderer() { } void prepare(bool opaque); void prepareDirty(float left, float top, float right, float bottom, bool opaque); void finish(); int saveLayer(float left, float top, float right, float bottom, Loading @@ -52,6 +52,12 @@ public: float left, float top, float right, float bottom, SkPaint* paint); void drawColor(int color, SkXfermode::Mode mode); void drawRect(float left, float top, float right, float bottom, SkPaint* paint); void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint); void drawCircle(float x, float y, float radius, SkPaint* paint); void drawOval(float left, float top, float right, float bottom, SkPaint* paint); void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); void drawPath(SkPath* path, SkPaint* paint); void drawLines(float* points, int count, SkPaint* paint); void drawText(const char* text, int bytesCount, int count, float x, float y, Loading