Loading packages/SystemUI/src/com/android/systemui/statusbar/charging/WiredChargingRippleController.kt +3 −4 Original line number Diff line number Diff line Loading @@ -93,9 +93,8 @@ class WiredChargingRippleController @Inject constructor( nowPluggedIn: Boolean, charging: Boolean ) { // Suppresses the ripple when it's disabled, or when the state change comes // from wireless charging. if (!rippleEnabled || batteryController.isPluggedInWireless) { // Suppresses the ripple when the state change comes from wireless charging. if (batteryController.isPluggedInWireless) { return } val wasPluggedIn = pluggedIn Loading Loading @@ -145,7 +144,7 @@ class WiredChargingRippleController @Inject constructor( } fun startRipple() { if (!rippleEnabled || rippleView.rippleInProgress || rippleView.parent != null) { if (rippleView.rippleInProgress || rippleView.parent != null) { // Skip if ripple is still playing, or not playing but already added the parent // (which might happen just before the animation starts or right after // the animation ends.) Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/charging/WiredChargingRippleController.kt +3 −4 Original line number Diff line number Diff line Loading @@ -93,9 +93,8 @@ class WiredChargingRippleController @Inject constructor( nowPluggedIn: Boolean, charging: Boolean ) { // Suppresses the ripple when it's disabled, or when the state change comes // from wireless charging. if (!rippleEnabled || batteryController.isPluggedInWireless) { // Suppresses the ripple when the state change comes from wireless charging. if (batteryController.isPluggedInWireless) { return } val wasPluggedIn = pluggedIn Loading Loading @@ -145,7 +144,7 @@ class WiredChargingRippleController @Inject constructor( } fun startRipple() { if (!rippleEnabled || rippleView.rippleInProgress || rippleView.parent != null) { if (rippleView.rippleInProgress || rippleView.parent != null) { // Skip if ripple is still playing, or not playing but already added the parent // (which might happen just before the animation starts or right after // the animation ends.) Loading