Loading libs/hwui/PathTessellator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -16,7 +16,7 @@ #define LOG_TAG "OpenGLRenderer" #define LOG_NDEBUG 1 #define ATRACE_TAG ATRACE_TAG_GRAPHICS #define ATRACE_TAG ATRACE_TAG_VIEW #define VERTEX_DEBUG 0 Loading libs/hwui/ShadowTessellator.cpp +6 −0 Original line number Diff line number Diff line Loading @@ -15,9 +15,11 @@ */ #define LOG_TAG "OpenGLRenderer" #define ATRACE_TAG ATRACE_TAG_VIEW #include <math.h> #include <utils/Log.h> #include <utils/Trace.h> #include "AmbientShadow.h" #include "ShadowTessellator.h" Loading @@ -34,6 +36,8 @@ static inline T max(T a, T b) { void ShadowTessellator::tessellateAmbientShadow(const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, VertexBuffer& shadowVertexBuffer) { ATRACE_CALL(); // A bunch of parameters to tweak the shadow. // TODO: Allow some of these changable by debug settings or APIs. const float heightFactor = 128; Loading @@ -47,6 +51,8 @@ void ShadowTessellator::tessellateAmbientShadow(const Vector3* casterPolygon, void ShadowTessellator::tessellateSpotShadow(const Vector3* casterPolygon, int casterVertexCount, const Vector3& lightPosScale, const mat4& receiverTransform, int screenWidth, int screenHeight, VertexBuffer& shadowVertexBuffer) { ATRACE_CALL(); // A bunch of parameters to tweak the shadow. // TODO: Allow some of these changable by debug settings or APIs. int maximal = max(screenWidth, screenHeight); Loading Loading
libs/hwui/PathTessellator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -16,7 +16,7 @@ #define LOG_TAG "OpenGLRenderer" #define LOG_NDEBUG 1 #define ATRACE_TAG ATRACE_TAG_GRAPHICS #define ATRACE_TAG ATRACE_TAG_VIEW #define VERTEX_DEBUG 0 Loading
libs/hwui/ShadowTessellator.cpp +6 −0 Original line number Diff line number Diff line Loading @@ -15,9 +15,11 @@ */ #define LOG_TAG "OpenGLRenderer" #define ATRACE_TAG ATRACE_TAG_VIEW #include <math.h> #include <utils/Log.h> #include <utils/Trace.h> #include "AmbientShadow.h" #include "ShadowTessellator.h" Loading @@ -34,6 +36,8 @@ static inline T max(T a, T b) { void ShadowTessellator::tessellateAmbientShadow(const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, VertexBuffer& shadowVertexBuffer) { ATRACE_CALL(); // A bunch of parameters to tweak the shadow. // TODO: Allow some of these changable by debug settings or APIs. const float heightFactor = 128; Loading @@ -47,6 +51,8 @@ void ShadowTessellator::tessellateAmbientShadow(const Vector3* casterPolygon, void ShadowTessellator::tessellateSpotShadow(const Vector3* casterPolygon, int casterVertexCount, const Vector3& lightPosScale, const mat4& receiverTransform, int screenWidth, int screenHeight, VertexBuffer& shadowVertexBuffer) { ATRACE_CALL(); // A bunch of parameters to tweak the shadow. // TODO: Allow some of these changable by debug settings or APIs. int maximal = max(screenWidth, screenHeight); Loading