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Bug #7158326 When scissor optimization is enabled, OpenGLRenderer will attempt to minimize the use of scissor by selectively enabling and disabling the GL scissor test. When the optimization is disabled, OpenGLRenderer will keep the GL scissor test enabled and change the scissor rect as needed. Some GPUs (for instance the SGX 540) perform better when changing the scissor rect often than when enabling/disabling the scissor test often. Change-Id: Idb68862e287a23358f9188d577ae0f86161902fd