Loading libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -2433,7 +2433,7 @@ status_t OpenGLRenderer::drawArc(float left, float top, float right, float botto } // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) { if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) { mCaches.activeTexture(0); const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, startAngle, sweepAngle, useCenter, p); Loading Loading
libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -2433,7 +2433,7 @@ status_t OpenGLRenderer::drawArc(float left, float top, float right, float botto } // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) { if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) { mCaches.activeTexture(0); const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, startAngle, sweepAngle, useCenter, p); Loading