Loading libs/rs/driver/rsdShader.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -195,12 +195,11 @@ bool RsdShader::loadShader(const Context *rsc) { char* buf = (char*) malloc(infoLen); if (buf) { RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf); ALOGE("Could not compile shader \n%s\n", buf); rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf); free(buf); } RSD_CALL_GL(glDeleteShader, mShaderID); mShaderID = 0; rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,"); return false; } } Loading libs/rs/driver/rsdShaderCache.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -167,12 +167,11 @@ bool RsdShaderCache::link(const Context *rsc) { char* buf = (char*) malloc(bufLength); if (buf) { glGetProgramInfoLog(pgm, bufLength, NULL, buf); ALOGE("Could not link program:\n%s\n", buf); rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf); free(buf); } } glDeleteProgram(pgm); rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, "Error linking GL Programs"); return false; } Loading Loading
libs/rs/driver/rsdShader.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -195,12 +195,11 @@ bool RsdShader::loadShader(const Context *rsc) { char* buf = (char*) malloc(infoLen); if (buf) { RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf); ALOGE("Could not compile shader \n%s\n", buf); rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf); free(buf); } RSD_CALL_GL(glDeleteShader, mShaderID); mShaderID = 0; rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,"); return false; } } Loading
libs/rs/driver/rsdShaderCache.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -167,12 +167,11 @@ bool RsdShaderCache::link(const Context *rsc) { char* buf = (char*) malloc(bufLength); if (buf) { glGetProgramInfoLog(pgm, bufLength, NULL, buf); ALOGE("Could not link program:\n%s\n", buf); rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf); free(buf); } } glDeleteProgram(pgm); rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, "Error linking GL Programs"); return false; } Loading