Loading media/java/android/media/MediaCodec.java +2 −2 Original line number Diff line number Diff line Loading @@ -75,12 +75,12 @@ import java.util.Map; <h4>Compressed Buffers</h4> <p> Input buffers (for decoders) and output buffers (for encoders) contain compressed data according to the {@linkplain MediaFormat#KEY_MIME format's type}. For video types this is a single to the {@linkplain MediaFormat#KEY_MIME format's type}. For video types this is normally a single compressed video frame. For audio data this is normally a single access unit (an encoded audio segment typically containing a few milliseconds of audio as dictated by the format type), but this requirement is slightly relaxed in that a buffer may contain multiple encoded access units of audio. In either case, buffers do not start or end on arbitrary byte boundaries, but rather on frame/access unit boundaries. frame/access unit boundaries unless they are flagged with {@link #BUFFER_FLAG_PARTIAL_FRAME}. <h4>Raw Audio Buffers</h4> <p> Loading media/java/android/media/MediaSync.java +1 −1 Original line number Diff line number Diff line Loading @@ -35,7 +35,7 @@ import java.util.LinkedList; import java.util.List; /** * MediaSync class can be used to synchronously playback audio and video streams. * MediaSync class can be used to synchronously play audio and video streams. * It can be used to play audio-only or video-only stream, too. * * <p>MediaSync is generally used like this: Loading Loading
media/java/android/media/MediaCodec.java +2 −2 Original line number Diff line number Diff line Loading @@ -75,12 +75,12 @@ import java.util.Map; <h4>Compressed Buffers</h4> <p> Input buffers (for decoders) and output buffers (for encoders) contain compressed data according to the {@linkplain MediaFormat#KEY_MIME format's type}. For video types this is a single to the {@linkplain MediaFormat#KEY_MIME format's type}. For video types this is normally a single compressed video frame. For audio data this is normally a single access unit (an encoded audio segment typically containing a few milliseconds of audio as dictated by the format type), but this requirement is slightly relaxed in that a buffer may contain multiple encoded access units of audio. In either case, buffers do not start or end on arbitrary byte boundaries, but rather on frame/access unit boundaries. frame/access unit boundaries unless they are flagged with {@link #BUFFER_FLAG_PARTIAL_FRAME}. <h4>Raw Audio Buffers</h4> <p> Loading
media/java/android/media/MediaSync.java +1 −1 Original line number Diff line number Diff line Loading @@ -35,7 +35,7 @@ import java.util.LinkedList; import java.util.List; /** * MediaSync class can be used to synchronously playback audio and video streams. * MediaSync class can be used to synchronously play audio and video streams. * It can be used to play audio-only or video-only stream, too. * * <p>MediaSync is generally used like this: Loading