[flexiglass] Fix surfaceBehindVisibility
Fix another flicker that happens because surfacebehindVisibility is switching to off too quickly. It seems that following the legacy implementation and reusing defaultSurfaceBehindVisibility would suffice. Even though isFinishedIn(Scenes.Gone) does work with flexiglass it does not carry the same information as there are now Shade scenes. We instead rely on lockscreenVisibilityWithScenes which does similar things but also considers shade. Transition specific handling for surfaceBehind do still apply. Bug: b/353323341 Flag: EXEMPT bug fix Test: Manual transition check Change-Id: Ic5bc090760012a27f1ba3ab7d48ad949ef615b2b
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