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Commit 86d55956 authored by Andreas Miko's avatar Andreas Miko
Browse files

[flexiglass] Fix surfaceBehindVisibility

Fix another flicker that happens because surfacebehindVisibility is
switching to off too quickly. It seems that following the legacy
implementation and reusing defaultSurfaceBehindVisibility would suffice.
Even though isFinishedIn(Scenes.Gone) does work with flexiglass it does
not carry the same information as there are now Shade scenes.

We instead rely on lockscreenVisibilityWithScenes which does similar
things but also considers shade. Transition specific handling for
surfaceBehind do still apply.

Bug: b/353323341
Flag: EXEMPT bug fix
Test: Manual transition check
Change-Id: Ic5bc090760012a27f1ba3ab7d48ad949ef615b2b
parent dac990d6
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