Loading libs/hwui/renderthread/CanvasContext.cpp +13 −13 Original line number Diff line number Diff line Loading @@ -15,7 +15,17 @@ */ #include "CanvasContext.h" #include <GpuMemoryTracker.h> #include <apex/window.h> #include <fcntl.h> #include <strings.h> #include <sys/stat.h> #include <algorithm> #include <cstdint> #include <cstdlib> #include <functional> #include "../Properties.h" #include "AnimationContext.h" Loading @@ -32,16 +42,6 @@ #include "utils/TimeUtils.h" #include "utils/TraceUtils.h" #include <strings.h> #include <fcntl.h> #include <sys/stat.h> #include <algorithm> #include <cstdint> #include <cstdlib> #include <functional> #define TRIM_MEMORY_COMPLETE 80 #define TRIM_MEMORY_UI_HIDDEN 20 Loading Loading @@ -484,16 +484,16 @@ void CanvasContext::draw() { swap.swapCompletedTime = systemTime(SYSTEM_TIME_MONOTONIC); swap.vsyncTime = mRenderThread.timeLord().latestVsync(); if (didDraw) { int durationUs; nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime(); if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { // Ignoring dequeue duration as it happened prior to frame render start // and thus is not part of the frame. swap.dequeueDuration = 0; } else { mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs); swap.dequeueDuration = us2ns(durationUs); swap.dequeueDuration = us2ns(ANativeWindow_getLastDequeueDuration(mNativeSurface.get())); } int durationUs; mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs); swap.queueDuration = us2ns(durationUs); } else { Loading Loading
libs/hwui/renderthread/CanvasContext.cpp +13 −13 Original line number Diff line number Diff line Loading @@ -15,7 +15,17 @@ */ #include "CanvasContext.h" #include <GpuMemoryTracker.h> #include <apex/window.h> #include <fcntl.h> #include <strings.h> #include <sys/stat.h> #include <algorithm> #include <cstdint> #include <cstdlib> #include <functional> #include "../Properties.h" #include "AnimationContext.h" Loading @@ -32,16 +42,6 @@ #include "utils/TimeUtils.h" #include "utils/TraceUtils.h" #include <strings.h> #include <fcntl.h> #include <sys/stat.h> #include <algorithm> #include <cstdint> #include <cstdlib> #include <functional> #define TRIM_MEMORY_COMPLETE 80 #define TRIM_MEMORY_UI_HIDDEN 20 Loading Loading @@ -484,16 +484,16 @@ void CanvasContext::draw() { swap.swapCompletedTime = systemTime(SYSTEM_TIME_MONOTONIC); swap.vsyncTime = mRenderThread.timeLord().latestVsync(); if (didDraw) { int durationUs; nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime(); if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { // Ignoring dequeue duration as it happened prior to frame render start // and thus is not part of the frame. swap.dequeueDuration = 0; } else { mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs); swap.dequeueDuration = us2ns(durationUs); swap.dequeueDuration = us2ns(ANativeWindow_getLastDequeueDuration(mNativeSurface.get())); } int durationUs; mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs); swap.queueDuration = us2ns(durationUs); } else { Loading