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Commit 85887327 authored by Jamie Gennis's avatar Jamie Gennis
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Expand on the SurfaceTexture API docs.

This change adds additional documentation explaining how a
SurfaceTexture should be used in OpenGL ES.  It describes some of the
limitations of using the GL_TEXTURE_EXTERNAL_OES texture target.

Change-Id: I7424c1b422e4f402e87372e8b361391fbec82c5c
parent 30b1fe07
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+7 −1
Original line number Diff line number Diff line
@@ -45,7 +45,13 @@ import android.os.Message;
 * be done by transforming (1, 1, 0, 1).
 *
 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
 * OES_EGL_image_external OpenGL ES extension.  This limits how the texture may be used.
 * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
 * GL_OES_EGL_image_external</a> OpenGL ES extension.  This limits how the texture may be used.
 * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
 * the GL_TEXTURE_2D target.  Additionally, any OpenGL ES 2.0 shader that samples from the texture
 * must declare its use of this extension using, for example, an "#extension
 * GL_OES_EGL_image_external : require" directive.  Such shaders must also access the texture using
 * the samplerExternalOES GLSL sampler type.
 *
 * <p>SurfaceTexture objects may be created on any thread.  {@link #updateTexImage} may only be
 * called on the thread with the OpenGL ES context that contains the texture object.  The