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Commit 84d1a09e authored by Marin Shalamanov's avatar Marin Shalamanov Committed by Android (Google) Code Review
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Merge "Always send Game Content Type down to the HAL"

parents ce61ae47 c2060cb4
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+6 −6
Original line number Diff line number Diff line
@@ -1632,14 +1632,14 @@ public final class DisplayManagerService extends SystemService {
            mDisplayModeDirector.getAppRequestObserver().setAppRequest(
                    displayId, requestedModeId, requestedMinRefreshRate, requestedMaxRefreshRate);

            if (display.getDisplayInfoLocked().minimalPostProcessingSupported) {
            // TODO(b/202378408) set minimal post-processing only if it's supported once we have a
            // separate API for disabling on-device processing.
            boolean mppRequest = mMinimalPostProcessingAllowed && preferMinimalPostProcessing;

            if (display.getRequestedMinimalPostProcessingLocked() != mppRequest) {
                display.setRequestedMinimalPostProcessingLocked(mppRequest);
                shouldScheduleTraversal = true;
            }
            }

            if (shouldScheduleTraversal) {
                scheduleTraversalLocked(inTraversal);
+6 −6
Original line number Diff line number Diff line
@@ -993,12 +993,12 @@ final class LocalDisplayAdapter extends DisplayAdapter {

            mGameContentTypeRequested = on;

            if (!mGameContentTypeSupported) {
                Slog.d(TAG, "Unable to set game content type because the connected "
                        + "display does not support game content type.");
                return;
            }

            // Even if game content type is not supported on the connected display we
            // propagate the requested state down to the HAL. This is because some devices
            // with external displays, such as Android TV set-top boxes, use this signal
            // to disable/enable on-device processing.
            // TODO(b/202378408) set game content type only if it's supported once we have a
            // separate API for disabling on-device processing.
            mSurfaceControlProxy.setGameContentType(getDisplayTokenLocked(), on);
        }