Loading packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt +6 −9 Original line number Diff line number Diff line Loading @@ -55,11 +55,11 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at private val fadeDuration = 83L private val retractDuration = 400L private var alphaInDuration: Long = 0 private var unlockedRippleInProgress: Boolean = false private val dwellShader = DwellRippleShader() private val dwellPaint = Paint() private val rippleShader = RippleShader() private val ripplePaint = Paint() private var unlockedRippleAnimator: AnimatorSet? = null private var fadeDwellAnimator: Animator? = null private var retractDwellAnimator: Animator? = null private var dwellPulseOutAnimator: Animator? = null Loading Loading @@ -205,7 +205,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at * Plays a ripple animation that grows to the dwellRadius with distortion. */ fun startDwellRipple(isDozing: Boolean) { if (unlockedRippleInProgress || dwellPulseOutAnimator?.isRunning == true) { if (unlockedRippleAnimator?.isRunning == true || dwellPulseOutAnimator?.isRunning == true) { return } Loading Loading @@ -262,9 +262,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at * Ripple that bursts outwards from the position of the sensor to the edges of the screen */ fun startUnlockedRipple(onAnimationEnd: Runnable?) { if (unlockedRippleInProgress) { return // Ignore if ripple effect is already playing } unlockedRippleAnimator?.cancel() val rippleAnimator = ValueAnimator.ofFloat(0f, 1f).apply { interpolator = Interpolators.LINEAR_OUT_SLOW_IN Loading @@ -289,14 +287,13 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at } } val animatorSet = AnimatorSet().apply { unlockedRippleAnimator = AnimatorSet().apply { playTogether( rippleAnimator, alphaInAnimator ) addListener(object : AnimatorListenerAdapter() { override fun onAnimationStart(animation: Animator?) { unlockedRippleInProgress = true rippleShader.rippleFill = false drawRipple = true visibility = VISIBLE Loading @@ -304,13 +301,13 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at override fun onAnimationEnd(animation: Animator?) { onAnimationEnd?.run() unlockedRippleInProgress = false drawRipple = false visibility = GONE unlockedRippleAnimator = null } }) } animatorSet.start() unlockedRippleAnimator?.start() } fun resetRippleAlpha() { Loading Loading
packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt +6 −9 Original line number Diff line number Diff line Loading @@ -55,11 +55,11 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at private val fadeDuration = 83L private val retractDuration = 400L private var alphaInDuration: Long = 0 private var unlockedRippleInProgress: Boolean = false private val dwellShader = DwellRippleShader() private val dwellPaint = Paint() private val rippleShader = RippleShader() private val ripplePaint = Paint() private var unlockedRippleAnimator: AnimatorSet? = null private var fadeDwellAnimator: Animator? = null private var retractDwellAnimator: Animator? = null private var dwellPulseOutAnimator: Animator? = null Loading Loading @@ -205,7 +205,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at * Plays a ripple animation that grows to the dwellRadius with distortion. */ fun startDwellRipple(isDozing: Boolean) { if (unlockedRippleInProgress || dwellPulseOutAnimator?.isRunning == true) { if (unlockedRippleAnimator?.isRunning == true || dwellPulseOutAnimator?.isRunning == true) { return } Loading Loading @@ -262,9 +262,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at * Ripple that bursts outwards from the position of the sensor to the edges of the screen */ fun startUnlockedRipple(onAnimationEnd: Runnable?) { if (unlockedRippleInProgress) { return // Ignore if ripple effect is already playing } unlockedRippleAnimator?.cancel() val rippleAnimator = ValueAnimator.ofFloat(0f, 1f).apply { interpolator = Interpolators.LINEAR_OUT_SLOW_IN Loading @@ -289,14 +287,13 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at } } val animatorSet = AnimatorSet().apply { unlockedRippleAnimator = AnimatorSet().apply { playTogether( rippleAnimator, alphaInAnimator ) addListener(object : AnimatorListenerAdapter() { override fun onAnimationStart(animation: Animator?) { unlockedRippleInProgress = true rippleShader.rippleFill = false drawRipple = true visibility = VISIBLE Loading @@ -304,13 +301,13 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at override fun onAnimationEnd(animation: Animator?) { onAnimationEnd?.run() unlockedRippleInProgress = false drawRipple = false visibility = GONE unlockedRippleAnimator = null } }) } animatorSet.start() unlockedRippleAnimator?.start() } fun resetRippleAlpha() { Loading