Loading packages/SystemUI/src/com/android/systemui/statusbar/ExpandableNotificationRow.java +0 −2 Original line number Diff line number Diff line Loading @@ -406,7 +406,6 @@ public class ExpandableNotificationRow extends ActivatableNotificationView { target.animate().cancel(); source.animate() .alpha(0f) .withLayer() .setStartDelay(delay) .setDuration(duration) .withEndAction(new Runnable() { Loading @@ -417,7 +416,6 @@ public class ExpandableNotificationRow extends ActivatableNotificationView { }); target.animate() .alpha(1f) .withLayer() .setStartDelay(delay) .setDuration(duration); } Loading packages/SystemUI/src/com/android/systemui/statusbar/NotificationContentView.java +8 −0 Original line number Diff line number Diff line Loading @@ -243,6 +243,14 @@ public class NotificationContentView extends FrameLayout { } } @Override public boolean hasOverlappingRendering() { // This is not really true, but good enough when fading from the contracted to the expanded // layout, and saves us some layers. return false; } private static Paint createInvertPaint() { final Paint p = new Paint(); final float[] invert = { Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/ExpandableNotificationRow.java +0 −2 Original line number Diff line number Diff line Loading @@ -406,7 +406,6 @@ public class ExpandableNotificationRow extends ActivatableNotificationView { target.animate().cancel(); source.animate() .alpha(0f) .withLayer() .setStartDelay(delay) .setDuration(duration) .withEndAction(new Runnable() { Loading @@ -417,7 +416,6 @@ public class ExpandableNotificationRow extends ActivatableNotificationView { }); target.animate() .alpha(1f) .withLayer() .setStartDelay(delay) .setDuration(duration); } Loading
packages/SystemUI/src/com/android/systemui/statusbar/NotificationContentView.java +8 −0 Original line number Diff line number Diff line Loading @@ -243,6 +243,14 @@ public class NotificationContentView extends FrameLayout { } } @Override public boolean hasOverlappingRendering() { // This is not really true, but good enough when fading from the contracted to the expanded // layout, and saves us some layers. return false; } private static Paint createInvertPaint() { final Paint p = new Paint(); final float[] invert = { Loading