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Commit 82be1236 authored by Android (Google) Code Review's avatar Android (Google) Code Review
Browse files

Merge change 7723

* changes:
  More usability tweaks including turning the icons right side up.
parents da3785ae c1ea948e
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+13 −17
Original line number Diff line number Diff line
@@ -4,14 +4,10 @@
#pragma stateFragmentStore(PFS)

// Scratch buffer layout
// 0: fadeIn
// 1: zoomFade

#define SCRATCH_FADE 0
#define SCRATCH_ZOOM 1
#define SCRATCH_ROT 2


#define STATE_POS_X             0
#define STATE_POS_Y             1
#define STATE_PRESSURE          2
@@ -21,16 +17,13 @@
#define STATE_SELECTION         6
#define STATE_FIRST_VISIBLE     7
#define STATE_COUNT             8
#define STATE_TOUCH             9

void pfClearColor(float, float, float, float);
float loadF(int, int);
void storeF(int, int, float);
void drawQuad(float x1, float y1, float z1,
                         float x2, float y2, float z2,
                          float x3, float y3, float z3,
                          float x4, float y4, float z4);
float sinf(float);
float cosf(float);
float filter(float val, float target, float str)
{
    float delta = (target - val);
    return val + delta * str;
}

int main(void* con, int ft, int launchID)
{
@@ -48,14 +41,17 @@ int main(void* con, int ft, int launchID)
        storeF(2, 0, f);
    }

    float zoom = loadF(2, SCRATCH_ZOOM);
    float touchCut = 1.f;
    if (loadI32(0, STATE_TOUCH)) {
        touchCut = 5.f;
    }

    float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 10.f;
    zoom = zoom + (targetZoom - zoom) * 0.15f;
    float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut);
    storeF(2, SCRATCH_ZOOM, zoom);

    float rot = loadF(2, SCRATCH_ROT);
    float targetRot = loadI32(0, STATE_FIRST_VISIBLE) / 180.0f * 3.14f;
    rot = rot + (targetRot - rot) * 0.15f;
    float rot = filter(loadF(2, SCRATCH_ROT), targetRot, 0.1f * touchCut);
    storeF(2, SCRATCH_ROT, rot);

    float diam = 8.f;// + curve * 2.f;
+11 −5
Original line number Diff line number Diff line
@@ -47,6 +47,7 @@ public class RolloRS {
    public static final int STATE_SELECTION = 6;
    public static final int STATE_FIRST_VISIBLE = 7;
    public static final int STATE_COUNT = 8;
    public static final int STATE_TOUCH = 9;


    public RolloRS() {
@@ -64,20 +65,25 @@ public class RolloRS {
        mAllocState.data(mAllocStateBuf);
    }

    public void setTouch(boolean touch) {
        mAllocStateBuf[STATE_TOUCH] = touch ? 1 : 0;
        mAllocState.data(mAllocStateBuf);
    }

    public void setShadow(float x, float y, float size) {
        // x and y are normalized at this point.
        mAllocStateBuf[STATE_POS_X] = (int)(x * 1000);
        mAllocStateBuf[STATE_POS_Y] = (int)(y * 1000);
        mAllocStateBuf[STATE_PRESSURE] = (int)(size * 1000);

        Log.e("rs","shadow x=" + Integer.toString(mAllocStateBuf[STATE_POS_X]) +
              "  y=" + Integer.toString(mAllocStateBuf[STATE_POS_X]) +
              "  s=" + Integer.toString(mAllocStateBuf[STATE_PRESSURE]));
        //Log.e("rs","shadow x=" + Integer.toString(mAllocStateBuf[STATE_POS_X]) +
              //"  y=" + Integer.toString(mAllocStateBuf[STATE_POS_X]) +
              //"  s=" + Integer.toString(mAllocStateBuf[STATE_PRESSURE]));
        mAllocState.data(mAllocStateBuf);
    }

    public void setZoom(float z) {
        Log.e("rs", "zoom " + Float.toString(z));
        //Log.e("rs", "zoom " + Float.toString(z));

        mAllocStateBuf[STATE_ZOOM] = (int)(z * 10.f);
        mAllocState.data(mAllocStateBuf);
@@ -253,7 +259,7 @@ public class RolloRS {
        //mRS.scriptCSetClearDepth(0);
        mScript = mRS.scriptCCreate();

        mAllocStateBuf = new int[] {0, 0, 0, 8, 0, 0, 0, 0, 38, 0};
        mAllocStateBuf = new int[] {0, 0, 0, 8, 0, 0, 0, 0, 38, 0, 0};
        mAllocState = mRS.allocationCreatePredefSized(
            RenderScript.ElementPredefined.USER_I32, mAllocStateBuf.length);
        mScript.bindAllocation(mAllocState, 0);
+3 −1
Original line number Diff line number Diff line
@@ -87,6 +87,8 @@ public class RolloView extends RSSurfaceView {
        float nx = ev.getX() / getWidth();
        float ny = ev.getY() / getHeight();

        mRender.setTouch(ret);

        if((ny > 0.85f) || mControlMode) {
            mRender.setShadow(0, 0, 0);
            mFlingMode = false;
@@ -99,7 +101,7 @@ public class RolloView extends RSSurfaceView {
                        float dx = nx - mFlingX;

                        if(ny < 0.9) {
                            zoom = 5.f - ((0.9f - ny) * 10.f);
                            zoom = 5.f - ((0.9f - ny) * 15.f);
                            if(zoom < 1) {
                                zoom = 1;
                                mControlMode = false;
+2 −13
Original line number Diff line number Diff line
@@ -326,7 +326,7 @@ static void SC_drawQuad(float x1, float y1, float z1,
    //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);

    float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
    static const float tex[] = {0,0, 0,1, 1,1, 1,0};
    static const float tex[] = {0,1, 1,1, 1,0, 0,0};


    rsc->setupCheck();
@@ -353,18 +353,6 @@ static void SC_drawQuad(float x1, float y1, float z1,
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}

extern "C" float sinf(float angle)
{
    float s = (float)sin(angle);
    return s;
}

extern "C" float cosf(float angle)
{
    float s = (float)cos(angle);
    return s;
}

extern "C" void pfClearColor(float r, float g, float b, float a)
{
    //LOGE("c %f %f %f %f", r, g, b, a);
@@ -522,6 +510,7 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
    { "drawQuad", (void *)&SC_drawQuad, "void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
    { "sinf", (void *)&sinf, "float sinf(float)" },
    { "cosf", (void *)&cosf, "float cosf(float)" },
    { "fabs", (void *)&fabs, "float fabs(float)" },
    { "contextBindProgramFragmentStore", (void *)&contextBindProgramFragmentStore, "void contextBindProgramFragmentStore(int)" },
    { "pfClearColor", (void *)&pfClearColor, "void pfClearColor(float, float, float, float)" },
    { "pfBindTexture", (void *)&pfBindTexture, "void pfBindTexture(int, int, int)" },