Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 81fb34a1 authored by Paul Hobbs's avatar Paul Hobbs Committed by Automerger Merge Worker
Browse files

Merge "Revert "Fix mPositionInWindow to not use global coords"" into sc-dev...

Merge "Revert "Fix mPositionInWindow to not use global coords"" into sc-dev am: 0a0f6b35 am: 97ad0b9d

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/15131785

Change-Id: Ie571366a4a3993b5d561b05ed6eea771fa74fb26
parents 8b6410ce 97ad0b9d
Loading
Loading
Loading
Loading
+22 −5
Original line number Diff line number Diff line
@@ -21,10 +21,13 @@ import static java.util.Objects.requireNonNull;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.UiThread;
import android.graphics.Matrix;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.CancellationSignal;

import com.android.internal.util.FastMath;

import java.io.PrintWriter;
import java.util.function.Consumer;

@@ -40,7 +43,8 @@ public final class ScrollCaptureTarget {
    private final int mHint;
    private Rect mScrollBounds;

    private final int[] mTmpIntArr = new int[2];
    private final float[] mTmpFloatArr = new float[2];
    private final Matrix mMatrixViewLocalToWindow = new Matrix();

    public ScrollCaptureTarget(@NonNull View scrollTarget, @NonNull Rect localVisibleRect,
            @NonNull Point positionInWindow, @NonNull ScrollCaptureCallback callback) {
@@ -113,15 +117,28 @@ public final class ScrollCaptureTarget {
        }
    }

    private static void zero(float[] pointArray) {
        pointArray[0] = 0;
        pointArray[1] = 0;
    }

    private static void roundIntoPoint(Point pointObj, float[] pointArray) {
        pointObj.x = FastMath.round(pointArray[0]);
        pointObj.y = FastMath.round(pointArray[1]);
    }

    /**
     * Refresh the local visible bounds and its offset within the window, based on the current
     * Refresh the local visible bounds and it's offset within the window, based on the current
     * state of the {@code containing view}.
     */
    @UiThread
    public void updatePositionInWindow() {
        mContainingView.getLocationInWindow(mTmpIntArr);
        mPositionInWindow.x = mTmpIntArr[0];
        mPositionInWindow.y = mTmpIntArr[1];
        mMatrixViewLocalToWindow.reset();
        mContainingView.transformMatrixToGlobal(mMatrixViewLocalToWindow);

        zero(mTmpFloatArr);
        mMatrixViewLocalToWindow.mapPoints(mTmpFloatArr);
        roundIntoPoint(mPositionInWindow, mTmpFloatArr);
    }

    public String toString() {