Loading native/android/surface_control.cpp +28 −11 Original line number Diff line number Diff line Loading @@ -438,27 +438,44 @@ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction, const ARect& destination, int32_t transform) { CHECK_NOT_NULL(aSurfaceTransaction); CHECK_NOT_NULL(aSurfaceControl); CHECK_VALID_RECT(source); CHECK_VALID_RECT(destination); sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl); Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction); Rect sourceRect = static_cast<const Rect&>(source); Rect destRect = static_cast<const Rect&>(destination); // Adjust the source so its top and left are not negative sourceRect.left = std::max(sourceRect.left, 0); sourceRect.top = std::max(sourceRect.top, 0); LOG_ALWAYS_FATAL_IF(sourceRect.isEmpty(), "invalid arg passed as source argument"); sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl); Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction); if (!sourceRect.isValid()) { sourceRect.makeInvalid(); } transaction->setBufferCrop(surfaceControl, sourceRect); float dsdx = (destination.right - destination.left) / static_cast<float>(sourceRect.right - sourceRect.left); float dsdy = (destination.bottom - destination.top) / static_cast<float>(sourceRect.bottom - sourceRect.top); int destW = destRect.width(); int destH = destRect.height(); if (destRect.left < 0) { destRect.left = 0; destRect.right = destW; } if (destRect.top < 0) { destRect.top = 0; destRect.bottom = destH; } if (!sourceRect.isEmpty()) { float sx = destW / static_cast<float>(sourceRect.width()); float sy = destH / static_cast<float>(sourceRect.height()); transaction->setPosition(surfaceControl, destRect.left - (sourceRect.left * sx), destRect.top - (sourceRect.top * sy)); transaction->setMatrix(surfaceControl, sx, 0, 0, sy); } else { transaction->setPosition(surfaceControl, destRect.left, destRect.top); } transaction->setPosition(surfaceControl, destination.left - (sourceRect.left * dsdx), destination.top - (sourceRect.top * dsdy)); transaction->setMatrix(surfaceControl, dsdx, 0, 0, dsdy); transaction->setTransform(surfaceControl, transform); bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) == NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; Loading Loading
native/android/surface_control.cpp +28 −11 Original line number Diff line number Diff line Loading @@ -438,27 +438,44 @@ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction, const ARect& destination, int32_t transform) { CHECK_NOT_NULL(aSurfaceTransaction); CHECK_NOT_NULL(aSurfaceControl); CHECK_VALID_RECT(source); CHECK_VALID_RECT(destination); sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl); Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction); Rect sourceRect = static_cast<const Rect&>(source); Rect destRect = static_cast<const Rect&>(destination); // Adjust the source so its top and left are not negative sourceRect.left = std::max(sourceRect.left, 0); sourceRect.top = std::max(sourceRect.top, 0); LOG_ALWAYS_FATAL_IF(sourceRect.isEmpty(), "invalid arg passed as source argument"); sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl); Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction); if (!sourceRect.isValid()) { sourceRect.makeInvalid(); } transaction->setBufferCrop(surfaceControl, sourceRect); float dsdx = (destination.right - destination.left) / static_cast<float>(sourceRect.right - sourceRect.left); float dsdy = (destination.bottom - destination.top) / static_cast<float>(sourceRect.bottom - sourceRect.top); int destW = destRect.width(); int destH = destRect.height(); if (destRect.left < 0) { destRect.left = 0; destRect.right = destW; } if (destRect.top < 0) { destRect.top = 0; destRect.bottom = destH; } if (!sourceRect.isEmpty()) { float sx = destW / static_cast<float>(sourceRect.width()); float sy = destH / static_cast<float>(sourceRect.height()); transaction->setPosition(surfaceControl, destRect.left - (sourceRect.left * sx), destRect.top - (sourceRect.top * sy)); transaction->setMatrix(surfaceControl, sx, 0, 0, sy); } else { transaction->setPosition(surfaceControl, destRect.left, destRect.top); } transaction->setPosition(surfaceControl, destination.left - (sourceRect.left * dsdx), destination.top - (sourceRect.top * dsdy)); transaction->setMatrix(surfaceControl, dsdx, 0, 0, dsdy); transaction->setTransform(surfaceControl, transform); bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) == NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; Loading