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Commit 81384bf9 authored by Mathias Agopian's avatar Mathias Agopian
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don't emit GL commands when sf is in freeze mode

We were emitting GL commands, calling composition complete and releasing clients
without ever calling eglSwapBuffers(), which is completely wrong on non-direct
renders. This could cause transient drawing artifacts when unfreezing the
screen (upon orientaion change for instance) and could also block the clients
for ever as they are waiting for their previous buffer to be rendered.
parent 1a3c8950
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