Loading libs/hwui/ProgramCache.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -42,7 +42,7 @@ const char* gVS_Header_Attributes_TexCoords = const char* gVS_Header_Uniforms = "uniform mat4 transform;\n"; const char* gVS_Header_Uniforms_IsPoint = "uniform float pointSize;\n"; "uniform mediump float pointSize;\n"; const char* gVS_Header_Uniforms_HasGradient[3] = { // Linear "uniform mat4 screenSpace;\n", Loading @@ -53,7 +53,7 @@ const char* gVS_Header_Uniforms_HasGradient[3] = { }; const char* gVS_Header_Uniforms_HasBitmap = "uniform mat4 textureTransform;\n" "uniform vec2 textureDimension;\n"; "uniform mediump vec2 textureDimension;\n"; const char* gVS_Header_Varyings_HasTexture = "varying vec2 outTexCoords;\n"; const char* gVS_Header_Varyings_HasBitmap = Loading Loading
libs/hwui/ProgramCache.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -42,7 +42,7 @@ const char* gVS_Header_Attributes_TexCoords = const char* gVS_Header_Uniforms = "uniform mat4 transform;\n"; const char* gVS_Header_Uniforms_IsPoint = "uniform float pointSize;\n"; "uniform mediump float pointSize;\n"; const char* gVS_Header_Uniforms_HasGradient[3] = { // Linear "uniform mat4 screenSpace;\n", Loading @@ -53,7 +53,7 @@ const char* gVS_Header_Uniforms_HasGradient[3] = { }; const char* gVS_Header_Uniforms_HasBitmap = "uniform mat4 textureTransform;\n" "uniform vec2 textureDimension;\n"; "uniform mediump vec2 textureDimension;\n"; const char* gVS_Header_Varyings_HasTexture = "varying vec2 outTexCoords;\n"; const char* gVS_Header_Varyings_HasBitmap = Loading