Loading api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -44559,6 +44559,7 @@ package android.view { field public static final int STATE_DOZE_SUSPEND = 4; // 0x4 field public static final int STATE_OFF = 1; // 0x1 field public static final int STATE_ON = 2; // 0x2 field public static final int STATE_ON_SUSPEND = 6; // 0x6 field public static final int STATE_UNKNOWN = 0; // 0x0 field public static final int STATE_VR = 5; // 0x5 } api/system-current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -48294,6 +48294,7 @@ package android.view { field public static final int STATE_DOZE_SUSPEND = 4; // 0x4 field public static final int STATE_OFF = 1; // 0x1 field public static final int STATE_ON = 2; // 0x2 field public static final int STATE_ON_SUSPEND = 6; // 0x6 field public static final int STATE_UNKNOWN = 0; // 0x0 field public static final int STATE_VR = 5; // 0x5 } api/test-current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -45171,6 +45171,7 @@ package android.view { field public static final int STATE_DOZE_SUSPEND = 4; // 0x4 field public static final int STATE_OFF = 1; // 0x1 field public static final int STATE_ON = 2; // 0x2 field public static final int STATE_ON_SUSPEND = 6; // 0x6 field public static final int STATE_UNKNOWN = 0; // 0x0 field public static final int STATE_VR = 5; // 0x5 } core/java/android/service/dreams/DreamService.java +16 −10 Original line number Diff line number Diff line Loading @@ -680,8 +680,8 @@ public class DreamService extends Service implements Window.Callback { * * @return The screen state to use while dozing, such as {@link Display#STATE_ON}, * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default * behavior. * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} * for the default behavior. * * @see #setDozeScreenState * @hide For use by system UI components only. Loading @@ -700,12 +700,18 @@ public class DreamService extends Service implements Window.Callback { * perform transitions between states while dozing to conserve power and * achieve various effects. * </p><p> * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND} * once the dream has completely finished drawing and before it releases its wakelock * to allow the display hardware to be fully suspended. While suspended, the * display will preserve its on-screen contents or hand off control to dedicated * doze hardware if the devices supports it. If the doze suspend state is * used, the dream must make sure to set the mode back * Some devices will have dedicated hardware ("Sidekick") to animate * the display content while the CPU sleeps. If the dream and the hardware support * this, {@link Display#STATE_ON_SUSPEND} or {@link Display#STATE_DOZE_SUSPEND} * will switch control to the Sidekick. * </p><p> * If not using Sidekick, it is recommended that the state be set to * {@link Display#STATE_DOZE_SUSPEND} once the dream has completely * finished drawing and before it releases its wakelock * to allow the display hardware to be fully suspended. While suspended, * the display will preserve its on-screen contents. * </p><p> * If the doze suspend state is used, the dream must make sure to set the mode back * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again * since the display updates may be ignored and not seen by the user otherwise. * </p><p> Loading @@ -716,8 +722,8 @@ public class DreamService extends Service implements Window.Callback { * * @param state The screen state to use while dozing, such as {@link Display#STATE_ON}, * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default * behavior. * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} * for the default behavior. * * @hide For use by system UI components only. */ Loading core/java/android/view/Display.java +21 −8 Original line number Diff line number Diff line Loading @@ -294,11 +294,10 @@ public final class Display { /** * Display state: The display is dozing in a suspended low power state; it is still * on but is optimized for showing static system-provided content while the device * is non-interactive. This mode may be used to conserve even more power by allowing * the hardware to stop applying frame buffer updates from the graphics subsystem or * to take over the display and manage it autonomously to implement low power always-on * display functionality. * on but the CPU is not updating it. This may be used in one of two ways: to show * static system-provided content while the device is non-interactive, or to allow * a "Sidekick" compute resource to update the display. For this reason, the * CPU must not control the display in this mode. * * @see #getState * @see android.os.PowerManager#isInteractive Loading @@ -313,6 +312,18 @@ public final class Display { */ public static final int STATE_VR = 5; /** * Display state: The display is in a suspended full power state; it is still * on but the CPU is not updating it. This may be used in one of two ways: to show * static system-provided content while the device is non-interactive, or to allow * a "Sidekick" compute resource to update the display. For this reason, the * CPU must not control the display in this mode. * * @see #getState * @see android.os.PowerManager#isInteractive */ public static final int STATE_ON_SUSPEND = 6; /* The color mode constants defined below must be kept in sync with the ones in * system/core/include/system/graphics-base.h */ Loading Loading @@ -994,7 +1005,7 @@ public final class Display { * Gets the state of the display, such as whether it is on or off. * * @return The state of the display: one of {@link #STATE_OFF}, {@link #STATE_ON}, * {@link #STATE_DOZE}, {@link #STATE_DOZE_SUSPEND}, or * {@link #STATE_DOZE}, {@link #STATE_DOZE_SUSPEND}, {@link #STATE_ON_SUSPEND}, or * {@link #STATE_UNKNOWN}. */ public int getState() { Loading Loading @@ -1113,6 +1124,8 @@ public final class Display { return "DOZE_SUSPEND"; case STATE_VR: return "VR"; case STATE_ON_SUSPEND: return "ON_SUSPEND"; default: return Integer.toString(state); } Loading @@ -1120,11 +1133,11 @@ public final class Display { /** * Returns true if display updates may be suspended while in the specified * display power state. * display power state. In SUSPEND states, updates are absolutely forbidden. * @hide */ public static boolean isSuspendedState(int state) { return state == STATE_OFF || state == STATE_DOZE_SUSPEND; return state == STATE_OFF || state == STATE_DOZE_SUSPEND || state == STATE_ON_SUSPEND; } /** Loading Loading
api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -44559,6 +44559,7 @@ package android.view { field public static final int STATE_DOZE_SUSPEND = 4; // 0x4 field public static final int STATE_OFF = 1; // 0x1 field public static final int STATE_ON = 2; // 0x2 field public static final int STATE_ON_SUSPEND = 6; // 0x6 field public static final int STATE_UNKNOWN = 0; // 0x0 field public static final int STATE_VR = 5; // 0x5 }
api/system-current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -48294,6 +48294,7 @@ package android.view { field public static final int STATE_DOZE_SUSPEND = 4; // 0x4 field public static final int STATE_OFF = 1; // 0x1 field public static final int STATE_ON = 2; // 0x2 field public static final int STATE_ON_SUSPEND = 6; // 0x6 field public static final int STATE_UNKNOWN = 0; // 0x0 field public static final int STATE_VR = 5; // 0x5 }
api/test-current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -45171,6 +45171,7 @@ package android.view { field public static final int STATE_DOZE_SUSPEND = 4; // 0x4 field public static final int STATE_OFF = 1; // 0x1 field public static final int STATE_ON = 2; // 0x2 field public static final int STATE_ON_SUSPEND = 6; // 0x6 field public static final int STATE_UNKNOWN = 0; // 0x0 field public static final int STATE_VR = 5; // 0x5 }
core/java/android/service/dreams/DreamService.java +16 −10 Original line number Diff line number Diff line Loading @@ -680,8 +680,8 @@ public class DreamService extends Service implements Window.Callback { * * @return The screen state to use while dozing, such as {@link Display#STATE_ON}, * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default * behavior. * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} * for the default behavior. * * @see #setDozeScreenState * @hide For use by system UI components only. Loading @@ -700,12 +700,18 @@ public class DreamService extends Service implements Window.Callback { * perform transitions between states while dozing to conserve power and * achieve various effects. * </p><p> * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND} * once the dream has completely finished drawing and before it releases its wakelock * to allow the display hardware to be fully suspended. While suspended, the * display will preserve its on-screen contents or hand off control to dedicated * doze hardware if the devices supports it. If the doze suspend state is * used, the dream must make sure to set the mode back * Some devices will have dedicated hardware ("Sidekick") to animate * the display content while the CPU sleeps. If the dream and the hardware support * this, {@link Display#STATE_ON_SUSPEND} or {@link Display#STATE_DOZE_SUSPEND} * will switch control to the Sidekick. * </p><p> * If not using Sidekick, it is recommended that the state be set to * {@link Display#STATE_DOZE_SUSPEND} once the dream has completely * finished drawing and before it releases its wakelock * to allow the display hardware to be fully suspended. While suspended, * the display will preserve its on-screen contents. * </p><p> * If the doze suspend state is used, the dream must make sure to set the mode back * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again * since the display updates may be ignored and not seen by the user otherwise. * </p><p> Loading @@ -716,8 +722,8 @@ public class DreamService extends Service implements Window.Callback { * * @param state The screen state to use while dozing, such as {@link Display#STATE_ON}, * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default * behavior. * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} * for the default behavior. * * @hide For use by system UI components only. */ Loading
core/java/android/view/Display.java +21 −8 Original line number Diff line number Diff line Loading @@ -294,11 +294,10 @@ public final class Display { /** * Display state: The display is dozing in a suspended low power state; it is still * on but is optimized for showing static system-provided content while the device * is non-interactive. This mode may be used to conserve even more power by allowing * the hardware to stop applying frame buffer updates from the graphics subsystem or * to take over the display and manage it autonomously to implement low power always-on * display functionality. * on but the CPU is not updating it. This may be used in one of two ways: to show * static system-provided content while the device is non-interactive, or to allow * a "Sidekick" compute resource to update the display. For this reason, the * CPU must not control the display in this mode. * * @see #getState * @see android.os.PowerManager#isInteractive Loading @@ -313,6 +312,18 @@ public final class Display { */ public static final int STATE_VR = 5; /** * Display state: The display is in a suspended full power state; it is still * on but the CPU is not updating it. This may be used in one of two ways: to show * static system-provided content while the device is non-interactive, or to allow * a "Sidekick" compute resource to update the display. For this reason, the * CPU must not control the display in this mode. * * @see #getState * @see android.os.PowerManager#isInteractive */ public static final int STATE_ON_SUSPEND = 6; /* The color mode constants defined below must be kept in sync with the ones in * system/core/include/system/graphics-base.h */ Loading Loading @@ -994,7 +1005,7 @@ public final class Display { * Gets the state of the display, such as whether it is on or off. * * @return The state of the display: one of {@link #STATE_OFF}, {@link #STATE_ON}, * {@link #STATE_DOZE}, {@link #STATE_DOZE_SUSPEND}, or * {@link #STATE_DOZE}, {@link #STATE_DOZE_SUSPEND}, {@link #STATE_ON_SUSPEND}, or * {@link #STATE_UNKNOWN}. */ public int getState() { Loading Loading @@ -1113,6 +1124,8 @@ public final class Display { return "DOZE_SUSPEND"; case STATE_VR: return "VR"; case STATE_ON_SUSPEND: return "ON_SUSPEND"; default: return Integer.toString(state); } Loading @@ -1120,11 +1133,11 @@ public final class Display { /** * Returns true if display updates may be suspended while in the specified * display power state. * display power state. In SUSPEND states, updates are absolutely forbidden. * @hide */ public static boolean isSuspendedState(int state) { return state == STATE_OFF || state == STATE_DOZE_SUSPEND; return state == STATE_OFF || state == STATE_DOZE_SUSPEND || state == STATE_ON_SUSPEND; } /** Loading