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Commit 7f786f5e authored by Ats Jenk's avatar Ats Jenk Committed by Automerger Merge Worker
Browse files

Merge "Core changes to support desktop mode option" into tm-qpr-dev am: 86b968c0

parents e9793644 86b968c0
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+10 −0
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@@ -5481,6 +5481,15 @@ public final class Settings {
        @Readable
        public static final String MULTI_AUDIO_FOCUS_ENABLED = "multi_audio_focus_enabled";
        /**
         * Whether desktop mode is enabled or not.
         * 0 = off
         * 1 = on
         * @hide
         */
        @Readable
        public static final String DESKTOP_MODE = "desktop_mode";
        /**
         * IMPORTANT: If you add a new public settings you also have to add it to
         * PUBLIC_SETTINGS below. If the new setting is hidden you have to add
@@ -5610,6 +5619,7 @@ public final class Settings {
            PRIVATE_SETTINGS.add(SHOW_BATTERY_PERCENT);
            PRIVATE_SETTINGS.add(DISPLAY_COLOR_MODE);
            PRIVATE_SETTINGS.add(DISPLAY_COLOR_MODE_VENDOR_HINT);
            PRIVATE_SETTINGS.add(DESKTOP_MODE);
        }
        /**
+3 −0
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@@ -962,6 +962,9 @@
    <!-- UI debug setting: enable freeform window support summary [CHAR LIMIT=150] -->
    <string name="enable_freeform_support_summary">Enable support for experimental freeform windows.</string>

    <!-- UI debug setting: enable desktop mode [CHAR LIMIT=25] -->
    <string name="desktop_mode">Desktop mode</string>

    <!-- Local (desktop) backup password menu title [CHAR LIMIT=25] -->
    <string name="local_backup_password_title">Desktop backup password</string>
    <!-- Summary text of the "local backup password" setting when the user has not supplied a password -->
+1 −0
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@@ -98,6 +98,7 @@ public class SettingsBackupTest {
                    Settings.System.VOLUME_VOICE, // deprecated since API 2?
                    Settings.System.WHEN_TO_MAKE_WIFI_CALLS, // bug?
                    Settings.System.WINDOW_ORIENTATION_LISTENER_LOG, // used for debugging only
                    Settings.System.DESKTOP_MODE, // developer setting for internal prototyping
                    Settings.System.MIN_REFRESH_RATE, // depends on hardware capabilities
                    Settings.System.PEAK_REFRESH_RATE, // depends on hardware capabilities
                    Settings.System.SCREEN_BRIGHTNESS_FLOAT,