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Commit 7e2d0329 authored by Jordan Demeulenaere's avatar Jordan Demeulenaere Committed by Android (Google) Code Review
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Merge "Remove the fork of STL UserAction" into main

parents c5c48302 65c97bcb
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+6 −4
Original line number Diff line number Diff line
@@ -22,15 +22,17 @@ import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material3.MaterialTheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import com.android.compose.animation.scene.Back
import com.android.compose.animation.scene.ElementKey
import com.android.compose.animation.scene.SceneScope
import com.android.compose.animation.scene.Swipe
import com.android.compose.animation.scene.SwipeDirection
import com.android.compose.animation.scene.UserAction
import com.android.compose.animation.scene.UserActionResult
import com.android.systemui.bouncer.ui.BouncerDialogFactory
import com.android.systemui.bouncer.ui.viewmodel.BouncerViewModel
import com.android.systemui.dagger.SysUISingleton
import com.android.systemui.scene.shared.model.Direction
import com.android.systemui.scene.shared.model.Scenes
import com.android.systemui.scene.shared.model.UserAction
import com.android.systemui.scene.ui.composable.ComposableScene
import javax.inject.Inject
import kotlinx.coroutines.flow.MutableStateFlow
@@ -57,8 +59,8 @@ constructor(
    override val destinationScenes: StateFlow<Map<UserAction, UserActionResult>> =
        MutableStateFlow(
                mapOf(
                    UserAction.Back to UserActionResult(Scenes.Lockscreen),
                    UserAction.Swipe(Direction.DOWN) to UserActionResult(Scenes.Lockscreen),
                    Back to UserActionResult(Scenes.Lockscreen),
                    Swipe(SwipeDirection.Down) to UserActionResult(Scenes.Lockscreen),
                )
            )
            .asStateFlow()
+4 −3
Original line number Diff line number Diff line
@@ -19,12 +19,13 @@ package com.android.systemui.communal.ui.compose
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import com.android.compose.animation.scene.SceneScope
import com.android.compose.animation.scene.Swipe
import com.android.compose.animation.scene.SwipeDirection
import com.android.compose.animation.scene.UserAction
import com.android.compose.animation.scene.UserActionResult
import com.android.systemui.communal.ui.viewmodel.CommunalViewModel
import com.android.systemui.dagger.SysUISingleton
import com.android.systemui.scene.shared.model.Direction
import com.android.systemui.scene.shared.model.Scenes
import com.android.systemui.scene.shared.model.UserAction
import com.android.systemui.scene.ui.composable.ComposableScene
import javax.inject.Inject
import kotlinx.coroutines.flow.MutableStateFlow
@@ -43,7 +44,7 @@ constructor(
    override val destinationScenes: StateFlow<Map<UserAction, UserActionResult>> =
        MutableStateFlow<Map<UserAction, UserActionResult>>(
                mapOf(
                    UserAction.Swipe(Direction.RIGHT) to UserActionResult(Scenes.Lockscreen),
                    Swipe(SwipeDirection.Right) to UserActionResult(Scenes.Lockscreen),
                )
            )
            .asStateFlow()
+8 −7
Original line number Diff line number Diff line
@@ -19,18 +19,19 @@ package com.android.systemui.keyguard.ui.composable
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import com.android.compose.animation.scene.Edge
import com.android.compose.animation.scene.SceneKey
import com.android.compose.animation.scene.SceneScope
import com.android.compose.animation.scene.Swipe
import com.android.compose.animation.scene.SwipeDirection
import com.android.compose.animation.scene.UserAction
import com.android.compose.animation.scene.UserActionResult
import com.android.compose.animation.scene.animateSceneFloatAsState
import com.android.systemui.dagger.SysUISingleton
import com.android.systemui.dagger.qualifiers.Application
import com.android.systemui.keyguard.ui.viewmodel.LockscreenSceneViewModel
import com.android.systemui.qs.ui.composable.QuickSettings
import com.android.systemui.scene.shared.model.Direction
import com.android.systemui.scene.shared.model.Edge
import com.android.systemui.scene.shared.model.Scenes
import com.android.systemui.scene.shared.model.UserAction
import com.android.systemui.scene.ui.composable.ComposableScene
import dagger.Lazy
import javax.inject.Inject
@@ -80,11 +81,11 @@ constructor(
        left: SceneKey?,
    ): Map<UserAction, UserActionResult> {
        return buildMap {
            up?.let { this[UserAction.Swipe(Direction.UP)] = UserActionResult(up) }
            left?.let { this[UserAction.Swipe(Direction.LEFT)] = UserActionResult(left) }
            this[UserAction.Swipe(fromEdge = Edge.TOP, direction = Direction.DOWN)] =
            up?.let { this[Swipe(SwipeDirection.Up)] = UserActionResult(up) }
            left?.let { this[Swipe(SwipeDirection.Left)] = UserActionResult(left) }
            this[Swipe(fromSource = Edge.Top, direction = SwipeDirection.Down)] =
                UserActionResult(Scenes.QuickSettings)
            this[UserAction.Swipe(direction = Direction.DOWN)] = UserActionResult(Scenes.Shade)
            this[Swipe(direction = SwipeDirection.Down)] = UserActionResult(Scenes.Shade)
        }
    }
}
+0 −53
Original line number Diff line number Diff line
/*
 * Copyright (C) 2024 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.systemui.scene.ui.composable

import com.android.compose.animation.scene.Back
import com.android.compose.animation.scene.Edge as ComposeAwareEdge
import com.android.compose.animation.scene.Swipe
import com.android.compose.animation.scene.SwipeDirection
import com.android.compose.animation.scene.UserAction as ComposeAwareUserAction
import com.android.systemui.scene.shared.model.Direction
import com.android.systemui.scene.shared.model.Edge
import com.android.systemui.scene.shared.model.UserAction

// TODO(b/293899074): remove this file once we can use the types from SceneTransitionLayout.

fun UserAction.asComposeAware(): ComposeAwareUserAction {
    return when (this) {
        is UserAction.Swipe ->
            Swipe(
                pointerCount = pointerCount,
                fromSource =
                    when (this.fromEdge) {
                        null -> null
                        Edge.LEFT -> ComposeAwareEdge.Left
                        Edge.TOP -> ComposeAwareEdge.Top
                        Edge.RIGHT -> ComposeAwareEdge.Right
                        Edge.BOTTOM -> ComposeAwareEdge.Bottom
                    },
                direction =
                    when (this.direction) {
                        Direction.LEFT -> SwipeDirection.Left
                        Direction.UP -> SwipeDirection.Up
                        Direction.RIGHT -> SwipeDirection.Right
                        Direction.DOWN -> SwipeDirection.Down
                    }
            )
        is UserAction.Back -> Back
    }
}
+8 −7
Original line number Diff line number Diff line
@@ -20,15 +20,16 @@ import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import com.android.compose.animation.scene.Edge
import com.android.compose.animation.scene.SceneScope
import com.android.compose.animation.scene.Swipe
import com.android.compose.animation.scene.SwipeDirection
import com.android.compose.animation.scene.UserAction
import com.android.compose.animation.scene.UserActionResult
import com.android.compose.animation.scene.animateSceneFloatAsState
import com.android.systemui.dagger.SysUISingleton
import com.android.systemui.qs.ui.composable.QuickSettings
import com.android.systemui.scene.shared.model.Direction
import com.android.systemui.scene.shared.model.Edge
import com.android.systemui.scene.shared.model.Scenes
import com.android.systemui.scene.shared.model.UserAction
import com.android.systemui.statusbar.notification.stack.ui.viewmodel.NotificationsPlaceholderViewModel
import javax.inject.Inject
import kotlinx.coroutines.flow.MutableStateFlow
@@ -50,12 +51,12 @@ constructor(
    override val destinationScenes: StateFlow<Map<UserAction, UserActionResult>> =
        MutableStateFlow<Map<UserAction, UserActionResult>>(
                mapOf(
                    UserAction.Swipe(
                    Swipe(
                        pointerCount = 2,
                        fromEdge = Edge.TOP,
                        direction = Direction.DOWN,
                        fromSource = Edge.Top,
                        direction = SwipeDirection.Down,
                    ) to UserActionResult(Scenes.QuickSettings),
                    UserAction.Swipe(direction = Direction.DOWN) to UserActionResult(Scenes.Shade),
                    Swipe(direction = SwipeDirection.Down) to UserActionResult(Scenes.Shade),
                )
            )
            .asStateFlow()
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