Loading graphics/java/android/graphics/Color.java +0 −83 Original line number Diff line number Diff line Loading @@ -235,89 +235,6 @@ public class Color { throw new IllegalArgumentException("Unknown color"); } /** * Convert HSB components to an ARGB color. Alpha set to 0xFF. * hsv[0] is Hue [0 .. 1) * hsv[1] is Saturation [0...1] * hsv[2] is Value [0...1] * If hsv values are out of range, they are pinned. * @param hsb 3 element array which holds the input HSB components. * @return the resulting argb color * * @hide Pending API council */ @ColorInt public static int HSBtoColor(@Size(3) float[] hsb) { return HSBtoColor(hsb[0], hsb[1], hsb[2]); } /** * Convert HSB components to an ARGB color. Alpha set to 0xFF. * hsv[0] is Hue [0 .. 1) * hsv[1] is Saturation [0...1] * hsv[2] is Value [0...1] * If hsv values are out of range, they are pinned. * @param h Hue component * @param s Saturation component * @param b Brightness component * @return the resulting argb color * * @hide Pending API council */ @ColorInt public static int HSBtoColor(float h, float s, float b) { h = MathUtils.constrain(h, 0.0f, 1.0f); s = MathUtils.constrain(s, 0.0f, 1.0f); b = MathUtils.constrain(b, 0.0f, 1.0f); float red = 0.0f; float green = 0.0f; float blue = 0.0f; final float hf = (h - (int) h) * 6.0f; final int ihf = (int) hf; final float f = hf - ihf; final float pv = b * (1.0f - s); final float qv = b * (1.0f - s * f); final float tv = b * (1.0f - s * (1.0f - f)); switch (ihf) { case 0: // Red is the dominant color red = b; green = tv; blue = pv; break; case 1: // Green is the dominant color red = qv; green = b; blue = pv; break; case 2: red = pv; green = b; blue = tv; break; case 3: // Blue is the dominant color red = pv; green = qv; blue = b; break; case 4: red = tv; green = pv; blue = b; break; case 5: // Red is the dominant color red = b; green = pv; blue = qv; break; } return 0xFF000000 | (((int) (red * 255.0f)) << 16) | (((int) (green * 255.0f)) << 8) | ((int) (blue * 255.0f)); } /** * Convert RGB components to HSV. * hsv[0] is Hue [0 .. 360) Loading Loading
graphics/java/android/graphics/Color.java +0 −83 Original line number Diff line number Diff line Loading @@ -235,89 +235,6 @@ public class Color { throw new IllegalArgumentException("Unknown color"); } /** * Convert HSB components to an ARGB color. Alpha set to 0xFF. * hsv[0] is Hue [0 .. 1) * hsv[1] is Saturation [0...1] * hsv[2] is Value [0...1] * If hsv values are out of range, they are pinned. * @param hsb 3 element array which holds the input HSB components. * @return the resulting argb color * * @hide Pending API council */ @ColorInt public static int HSBtoColor(@Size(3) float[] hsb) { return HSBtoColor(hsb[0], hsb[1], hsb[2]); } /** * Convert HSB components to an ARGB color. Alpha set to 0xFF. * hsv[0] is Hue [0 .. 1) * hsv[1] is Saturation [0...1] * hsv[2] is Value [0...1] * If hsv values are out of range, they are pinned. * @param h Hue component * @param s Saturation component * @param b Brightness component * @return the resulting argb color * * @hide Pending API council */ @ColorInt public static int HSBtoColor(float h, float s, float b) { h = MathUtils.constrain(h, 0.0f, 1.0f); s = MathUtils.constrain(s, 0.0f, 1.0f); b = MathUtils.constrain(b, 0.0f, 1.0f); float red = 0.0f; float green = 0.0f; float blue = 0.0f; final float hf = (h - (int) h) * 6.0f; final int ihf = (int) hf; final float f = hf - ihf; final float pv = b * (1.0f - s); final float qv = b * (1.0f - s * f); final float tv = b * (1.0f - s * (1.0f - f)); switch (ihf) { case 0: // Red is the dominant color red = b; green = tv; blue = pv; break; case 1: // Green is the dominant color red = qv; green = b; blue = pv; break; case 2: red = pv; green = b; blue = tv; break; case 3: // Blue is the dominant color red = pv; green = qv; blue = b; break; case 4: red = tv; green = pv; blue = b; break; case 5: // Red is the dominant color red = b; green = pv; blue = qv; break; } return 0xFF000000 | (((int) (red * 255.0f)) << 16) | (((int) (green * 255.0f)) << 8) | ((int) (blue * 255.0f)); } /** * Convert RGB components to HSV. * hsv[0] is Hue [0 .. 360) Loading