Loading cmds/bootanimation/audioplay.cpp +19 −3 Original line number Diff line number Diff line Loading @@ -158,16 +158,32 @@ bool createBufferQueueAudioPlayer(const ChunkFormat* chunkFormat) { SLDataSink audioSnk = {&loc_outmix, NULL}; // create audio player const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME, SL_IID_ANDROIDCONFIGURATION}; const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req); 3, ids, req); if (result != SL_RESULT_SUCCESS) { ALOGE("sl CreateAudioPlayer failed with result %d", result); return false; } (void)result; // Use the System stream for boot sound playback. SLAndroidConfigurationItf playerConfig; result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDCONFIGURATION, &playerConfig); if (result != SL_RESULT_SUCCESS) { ALOGE("config GetInterface failed with result %d", result); return false; } SLint32 streamType = SL_ANDROID_STREAM_SYSTEM; result = (*playerConfig)->SetConfiguration(playerConfig, SL_ANDROID_KEY_STREAM_TYPE, &streamType, sizeof(SLint32)); if (result != SL_RESULT_SUCCESS) { ALOGE("SetConfiguration failed with result %d", result); return false; } // realize the player result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE); if (result != SL_RESULT_SUCCESS) { Loading Loading
cmds/bootanimation/audioplay.cpp +19 −3 Original line number Diff line number Diff line Loading @@ -158,16 +158,32 @@ bool createBufferQueueAudioPlayer(const ChunkFormat* chunkFormat) { SLDataSink audioSnk = {&loc_outmix, NULL}; // create audio player const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME, SL_IID_ANDROIDCONFIGURATION}; const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req); 3, ids, req); if (result != SL_RESULT_SUCCESS) { ALOGE("sl CreateAudioPlayer failed with result %d", result); return false; } (void)result; // Use the System stream for boot sound playback. SLAndroidConfigurationItf playerConfig; result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDCONFIGURATION, &playerConfig); if (result != SL_RESULT_SUCCESS) { ALOGE("config GetInterface failed with result %d", result); return false; } SLint32 streamType = SL_ANDROID_STREAM_SYSTEM; result = (*playerConfig)->SetConfiguration(playerConfig, SL_ANDROID_KEY_STREAM_TYPE, &streamType, sizeof(SLint32)); if (result != SL_RESULT_SUCCESS) { ALOGE("SetConfiguration failed with result %d", result); return false; } // realize the player result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE); if (result != SL_RESULT_SUCCESS) { Loading