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Commit 7d1b922b authored by Beverly's avatar Beverly
Browse files

Don't update lock icon location based on rotation

On the keyguard, the orientation is always portrait, even when the
rotation of the device doesn't indicate portrait. Previously, the
location of the lock icon was updated based on rotation and was
offscreen. Instead, don't update based on orientation.

Test: manual
Fixes: 187470345
Change-Id: Ie7355fddfef32c6c75d91a1e9da8b49fb301dc93
parent dd934371
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+2 −34
Original line number Diff line number Diff line
@@ -21,7 +21,6 @@ import android.content.Context;
import android.graphics.PointF;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.Surface;
import android.widget.FrameLayout;
import android.widget.ImageView;

@@ -30,44 +29,25 @@ import android.widget.ImageView;
 */
public class LockIconView extends ImageView {
    @NonNull private final RectF mSensorRect;
    @NonNull private final Context mContext;

    @NonNull private PointF mLockIconCenter = new PointF(0f, 0f);
    private int mRadius;

    public LockIconView(Context context, AttributeSet attrs) {
        super(context, attrs);
        mContext = context;
        mSensorRect = new RectF();
    }

    void setLocation(@NonNull PointF center, int radius) {
        mLockIconCenter = center;
        mRadius = radius;
    }

    // The "h" and "w" are the display's height and width relative to its current rotation.
    private void updateSensorRect(int h, int w) {
        // mSensorProps coordinates assume portrait mode.
        // mSensorProps coordinates assume portrait mode which is OK b/c the keyguard is always in
        // portrait.
        mSensorRect.set(mLockIconCenter.x - mRadius,
                mLockIconCenter.y - mRadius,
                mLockIconCenter.x + mRadius,
                mLockIconCenter.y + mRadius);

        // Transform mSensorRect if the device is in landscape mode.
        switch (mContext.getDisplay().getRotation()) {
            case Surface.ROTATION_90:
                mSensorRect.set(mSensorRect.top, h - mSensorRect.right, mSensorRect.bottom,
                        h - mSensorRect.left);
                break;
            case Surface.ROTATION_270:
                mSensorRect.set(w - mSensorRect.bottom, mSensorRect.left, w - mSensorRect.top,
                        mSensorRect.right);
                break;
            default:
                // Do nothing to stay in portrait mode.
        }

        setX(mSensorRect.left);
        setY(mSensorRect.top);
        setLayoutParams(new FrameLayout.LayoutParams(
@@ -75,18 +55,6 @@ public class LockIconView extends ImageView {
                (int) (mSensorRect.bottom - mSensorRect.top)));
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        // Always re-compute the layout regardless of whether "changed" is true. It is usually false
        // when the device goes from landscape to seascape and vice versa, but mSensorRect and
        // its dependencies need to be recalculated to stay at the same physical location on the
        // screen.
        final int w = getLayoutParams().width;
        final int h = getLayoutParams().height;
        updateSensorRect(h, w);
    }

    @Override
    public boolean hasOverlappingRendering() {
        return false;