Loading packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt +9 −18 Original line number Diff line number Diff line Loading @@ -240,8 +240,6 @@ constructor( scheduleUpdate() } private data class WakeAndUnlockBlurData(val radius: Float, val useZoom: Boolean = true) private val isShadeOnDefaultDisplay: Boolean get() = if (ShadeWindowGoesAround.isEnabled) { Loading @@ -251,7 +249,7 @@ constructor( } /** Blur radius of the wake and unlock animation on this frame, and whether to zoom out. */ private var wakeAndUnlockBlurData = WakeAndUnlockBlurData(0f) private var wakeAndUnlockBlurRadius = 0f set(value) { if (field == value) return field = value Loading @@ -278,7 +276,7 @@ constructor( ShadeInterpolation.getNotificationScrimAlpha(qsPanelExpansion) * shadeExpansion combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio)) combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress)) var shadeRadius = max(combinedBlur, wakeAndUnlockBlurData.radius) var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius) if (areBlursDisabledForAppLaunch || blursDisabledForUnlock) { shadeRadius = 0f Loading @@ -297,8 +295,7 @@ constructor( // When the shade is in another display, we don't want to zoom out the background. // Only the default display is supported right now. !isShadeOnDefaultDisplay -> 0f shadeRadius != wakeAndUnlockBlurData.radius || wakeAndUnlockBlurData.useZoom -> blurRadiusToZoomOut(blurRadius = shadeRadius) shadeRadius != wakeAndUnlockBlurRadius -> blurRadiusToZoomOut(blurRadius = shadeRadius) else -> 0f } // Make blur be 0 if it is necessary to stop blur effect. Loading Loading @@ -408,16 +405,14 @@ constructor( startDelay = keyguardStateController.keyguardFadingAwayDelay interpolator = Interpolators.FAST_OUT_SLOW_IN addUpdateListener { animation: ValueAnimator -> wakeAndUnlockBlurData = WakeAndUnlockBlurData( wakeAndUnlockBlurRadius = blurUtils.blurRadiusOfRatioForAod(animation.animatedValue as Float) ) } addListener( object : AnimatorListenerAdapter() { override fun onAnimationEnd(animation: Animator) { keyguardAnimator = null wakeAndUnlockBlurData = WakeAndUnlockBlurData(0f) wakeAndUnlockBlurRadius = 0f } } ) Loading Loading @@ -459,7 +454,7 @@ constructor( } private fun updateWakeBlurRadius(ratio: Float) { wakeAndUnlockBlurData = WakeAndUnlockBlurData(getNewWakeBlurRadius(ratio), false) wakeAndUnlockBlurRadius = getNewWakeBlurRadius(ratio) } private fun getNewWakeBlurRadius(ratio: Float): Float { Loading Loading @@ -496,10 +491,7 @@ constructor( applicationScope.launch { wallpaperInteractor.wallpaperSupportsAmbientMode.collect { supported -> wallpaperSupportsAmbientMode = supported if ( getNewWakeBlurRadius(prevDozeAmount) == wakeAndUnlockBlurData.radius && !wakeAndUnlockBlurData.useZoom ) { if (getNewWakeBlurRadius(prevDozeAmount) == wakeAndUnlockBlurRadius) { // Update wake and unlock radius only if the previous value comes from wake-up. updateWakeBlurRadius(prevDozeAmount) } Loading Loading @@ -717,8 +709,7 @@ constructor( it.println("shouldApplyShadeBlur: ${shouldApplyShadeBlur()}") it.println("shadeAnimation: ${shadeAnimation.radius}") it.println("brightnessMirrorRadius: ${brightnessMirrorSpring.radius}") it.println("wakeAndUnlockBlurRadius: ${wakeAndUnlockBlurData.radius}") it.println("wakeAndUnlockBlurUsesZoom: ${wakeAndUnlockBlurData.useZoom}") it.println("wakeAndUnlockBlurRadius: ${wakeAndUnlockBlurRadius}") it.println("blursDisabledForAppLaunch: $blursDisabledForAppLaunch") it.println("appLaunchTransitionIsInProgress: $appLaunchTransitionIsInProgress") it.println("qsPanelExpansion: $qsPanelExpansion") Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt +9 −18 Original line number Diff line number Diff line Loading @@ -240,8 +240,6 @@ constructor( scheduleUpdate() } private data class WakeAndUnlockBlurData(val radius: Float, val useZoom: Boolean = true) private val isShadeOnDefaultDisplay: Boolean get() = if (ShadeWindowGoesAround.isEnabled) { Loading @@ -251,7 +249,7 @@ constructor( } /** Blur radius of the wake and unlock animation on this frame, and whether to zoom out. */ private var wakeAndUnlockBlurData = WakeAndUnlockBlurData(0f) private var wakeAndUnlockBlurRadius = 0f set(value) { if (field == value) return field = value Loading @@ -278,7 +276,7 @@ constructor( ShadeInterpolation.getNotificationScrimAlpha(qsPanelExpansion) * shadeExpansion combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio)) combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress)) var shadeRadius = max(combinedBlur, wakeAndUnlockBlurData.radius) var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius) if (areBlursDisabledForAppLaunch || blursDisabledForUnlock) { shadeRadius = 0f Loading @@ -297,8 +295,7 @@ constructor( // When the shade is in another display, we don't want to zoom out the background. // Only the default display is supported right now. !isShadeOnDefaultDisplay -> 0f shadeRadius != wakeAndUnlockBlurData.radius || wakeAndUnlockBlurData.useZoom -> blurRadiusToZoomOut(blurRadius = shadeRadius) shadeRadius != wakeAndUnlockBlurRadius -> blurRadiusToZoomOut(blurRadius = shadeRadius) else -> 0f } // Make blur be 0 if it is necessary to stop blur effect. Loading Loading @@ -408,16 +405,14 @@ constructor( startDelay = keyguardStateController.keyguardFadingAwayDelay interpolator = Interpolators.FAST_OUT_SLOW_IN addUpdateListener { animation: ValueAnimator -> wakeAndUnlockBlurData = WakeAndUnlockBlurData( wakeAndUnlockBlurRadius = blurUtils.blurRadiusOfRatioForAod(animation.animatedValue as Float) ) } addListener( object : AnimatorListenerAdapter() { override fun onAnimationEnd(animation: Animator) { keyguardAnimator = null wakeAndUnlockBlurData = WakeAndUnlockBlurData(0f) wakeAndUnlockBlurRadius = 0f } } ) Loading Loading @@ -459,7 +454,7 @@ constructor( } private fun updateWakeBlurRadius(ratio: Float) { wakeAndUnlockBlurData = WakeAndUnlockBlurData(getNewWakeBlurRadius(ratio), false) wakeAndUnlockBlurRadius = getNewWakeBlurRadius(ratio) } private fun getNewWakeBlurRadius(ratio: Float): Float { Loading Loading @@ -496,10 +491,7 @@ constructor( applicationScope.launch { wallpaperInteractor.wallpaperSupportsAmbientMode.collect { supported -> wallpaperSupportsAmbientMode = supported if ( getNewWakeBlurRadius(prevDozeAmount) == wakeAndUnlockBlurData.radius && !wakeAndUnlockBlurData.useZoom ) { if (getNewWakeBlurRadius(prevDozeAmount) == wakeAndUnlockBlurRadius) { // Update wake and unlock radius only if the previous value comes from wake-up. updateWakeBlurRadius(prevDozeAmount) } Loading Loading @@ -717,8 +709,7 @@ constructor( it.println("shouldApplyShadeBlur: ${shouldApplyShadeBlur()}") it.println("shadeAnimation: ${shadeAnimation.radius}") it.println("brightnessMirrorRadius: ${brightnessMirrorSpring.radius}") it.println("wakeAndUnlockBlurRadius: ${wakeAndUnlockBlurData.radius}") it.println("wakeAndUnlockBlurUsesZoom: ${wakeAndUnlockBlurData.useZoom}") it.println("wakeAndUnlockBlurRadius: ${wakeAndUnlockBlurRadius}") it.println("blursDisabledForAppLaunch: $blursDisabledForAppLaunch") it.println("appLaunchTransitionIsInProgress: $appLaunchTransitionIsInProgress") it.println("qsPanelExpansion: $qsPanelExpansion") Loading