Loading cmds/bootanimation/BootAnimation.h +1 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ #include <androidfw/AssetManager.h> #include <utils/Thread.h> #include <binder/IBinder.h> #include <EGL/egl.h> #include <GLES/gl.h> Loading cmds/bootanimation/BootAnimationUtil.cpp +43 −0 Original line number Diff line number Diff line Loading @@ -16,14 +16,30 @@ #include "BootAnimationUtil.h" #include <vector> #include <inttypes.h> #include <binder/IServiceManager.h> #include <cutils/properties.h> #include <utils/Log.h> #include <utils/SystemClock.h> #include <android-base/properties.h> namespace android { namespace { static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl"; static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { "kernel_panic", "Panic", "Watchdog", }; } // namespace bool bootAnimationDisabled() { char value[PROPERTY_VALUE_MAX]; Loading Loading @@ -58,4 +74,31 @@ void waitForSurfaceFlinger() { } } bool playSoundsAllowed() { // Only play sounds for system boots, not runtime restarts. if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { return false; } // no audio while shutting down if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { return false; } // Read the system property to see if we should play the sound. // If it's not present, default to allowed. if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { return false; } // Don't play sounds if this is a reboot due to an error. char bootreason[PROPERTY_VALUE_MAX]; if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { if (strcasecmp(str.c_str(), bootreason) == 0) { return false; } } } return true; } } // namespace android cmds/bootanimation/BootAnimationUtil.h +7 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,9 @@ * limitations under the License. */ #ifndef ANDROID_BOOTANIMATION_UTIL_H #define ANDROID_BOOTANIMATION_UTIL_H namespace android { // Returns true if boot animation is disabled. Loading @@ -22,4 +25,8 @@ bool bootAnimationDisabled(); // Waits until the surface flinger is up. void waitForSurfaceFlinger(); // Returns whether sounds should be played during current boot. bool playSoundsAllowed(); } // namespace android #endif // ANDROID_BOOTANIMATION_UTIL_H cmds/bootanimation/audioplay.cpp +79 −2 Original line number Diff line number Diff line Loading @@ -17,22 +17,27 @@ // cribbed from samples/native-audio #include "audioplay.h" #define CHATTY ALOGD #define LOG_TAG "audioplay" #include "audioplay.h" #include <string.h> #include <utils/Log.h> #include <utils/threads.h> // for native audio #include <SLES/OpenSLES.h> #include <SLES/OpenSLES_Android.h> #include "BootAnimationUtil.h" namespace audioplay { namespace { using namespace android; // engine interfaces static SLObjectItf engineObject = NULL; static SLEngineItf engineEngine; Loading Loading @@ -305,6 +310,74 @@ bool parseClipBuf(const uint8_t* clipBuf, int clipBufSize, const ChunkFormat** o return true; } class InitAudioThread : public Thread { public: InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength) : Thread(false), mExampleAudioData(exampleAudioData), mExampleAudioLength(exampleAudioLength) {} private: virtual bool threadLoop() { audioplay::create(mExampleAudioData, mExampleAudioLength); // Exit immediately return false; } uint8_t* mExampleAudioData; int mExampleAudioLength; }; // Typedef to aid readability. typedef android::BootAnimation::Animation Animation; class AudioAnimationCallbacks : public android::BootAnimation::Callbacks { public: void init(const Vector<Animation::Part>& parts) override { const Animation::Part* partWithAudio = nullptr; for (const Animation::Part& part : parts) { if (part.audioData != nullptr) { partWithAudio = ∂ break; } } if (partWithAudio == nullptr) { return; } ALOGD("found audio.wav, creating playback engine"); // The audioData is used to initialize the audio system. Different data // can be played later for other parts BUT the assumption is that they // will all be the same format and only the format of this audioData // will work correctly. initAudioThread = new InitAudioThread(partWithAudio->audioData, partWithAudio->audioLength); initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); }; void playPart(int partNumber, const Animation::Part& part, int playNumber) override { // only play audio file the first time we animate the part if (playNumber == 0 && part.audioData && playSoundsAllowed()) { ALOGD("playing clip for part%d, size=%d", partNumber, part.audioLength); // Block until the audio engine is finished initializing. if (initAudioThread != nullptr) { initAudioThread->join(); } audioplay::playClip(part.audioData, part.audioLength); } }; void shutdown() override { // we've finally played everything we're going to play audioplay::setPlaying(false); audioplay::destroy(); }; private: sp<InitAudioThread> initAudioThread = nullptr; }; } // namespace bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize) { Loading Loading @@ -397,4 +470,8 @@ void destroy() { } } sp<BootAnimation::Callbacks> createAnimationCallbacks() { return new AudioAnimationCallbacks(); } } // namespace audioplay cmds/bootanimation/audioplay.h +5 −0 Original line number Diff line number Diff line Loading @@ -20,6 +20,8 @@ #include <string.h> #include "BootAnimation.h" namespace audioplay { // Initializes the engine with an example of the type of WAV clip to play. Loading @@ -32,6 +34,9 @@ bool playClip(const uint8_t* buf, int size); void setPlaying(bool isPlaying); void destroy(); // Generates callbacks to integrate the audioplay system with the BootAnimation. android::sp<android::BootAnimation::Callbacks> createAnimationCallbacks(); } #endif // AUDIOPLAY_H_ Loading
cmds/bootanimation/BootAnimation.h +1 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ #include <androidfw/AssetManager.h> #include <utils/Thread.h> #include <binder/IBinder.h> #include <EGL/egl.h> #include <GLES/gl.h> Loading
cmds/bootanimation/BootAnimationUtil.cpp +43 −0 Original line number Diff line number Diff line Loading @@ -16,14 +16,30 @@ #include "BootAnimationUtil.h" #include <vector> #include <inttypes.h> #include <binder/IServiceManager.h> #include <cutils/properties.h> #include <utils/Log.h> #include <utils/SystemClock.h> #include <android-base/properties.h> namespace android { namespace { static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl"; static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { "kernel_panic", "Panic", "Watchdog", }; } // namespace bool bootAnimationDisabled() { char value[PROPERTY_VALUE_MAX]; Loading Loading @@ -58,4 +74,31 @@ void waitForSurfaceFlinger() { } } bool playSoundsAllowed() { // Only play sounds for system boots, not runtime restarts. if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { return false; } // no audio while shutting down if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { return false; } // Read the system property to see if we should play the sound. // If it's not present, default to allowed. if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { return false; } // Don't play sounds if this is a reboot due to an error. char bootreason[PROPERTY_VALUE_MAX]; if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { if (strcasecmp(str.c_str(), bootreason) == 0) { return false; } } } return true; } } // namespace android
cmds/bootanimation/BootAnimationUtil.h +7 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,9 @@ * limitations under the License. */ #ifndef ANDROID_BOOTANIMATION_UTIL_H #define ANDROID_BOOTANIMATION_UTIL_H namespace android { // Returns true if boot animation is disabled. Loading @@ -22,4 +25,8 @@ bool bootAnimationDisabled(); // Waits until the surface flinger is up. void waitForSurfaceFlinger(); // Returns whether sounds should be played during current boot. bool playSoundsAllowed(); } // namespace android #endif // ANDROID_BOOTANIMATION_UTIL_H
cmds/bootanimation/audioplay.cpp +79 −2 Original line number Diff line number Diff line Loading @@ -17,22 +17,27 @@ // cribbed from samples/native-audio #include "audioplay.h" #define CHATTY ALOGD #define LOG_TAG "audioplay" #include "audioplay.h" #include <string.h> #include <utils/Log.h> #include <utils/threads.h> // for native audio #include <SLES/OpenSLES.h> #include <SLES/OpenSLES_Android.h> #include "BootAnimationUtil.h" namespace audioplay { namespace { using namespace android; // engine interfaces static SLObjectItf engineObject = NULL; static SLEngineItf engineEngine; Loading Loading @@ -305,6 +310,74 @@ bool parseClipBuf(const uint8_t* clipBuf, int clipBufSize, const ChunkFormat** o return true; } class InitAudioThread : public Thread { public: InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength) : Thread(false), mExampleAudioData(exampleAudioData), mExampleAudioLength(exampleAudioLength) {} private: virtual bool threadLoop() { audioplay::create(mExampleAudioData, mExampleAudioLength); // Exit immediately return false; } uint8_t* mExampleAudioData; int mExampleAudioLength; }; // Typedef to aid readability. typedef android::BootAnimation::Animation Animation; class AudioAnimationCallbacks : public android::BootAnimation::Callbacks { public: void init(const Vector<Animation::Part>& parts) override { const Animation::Part* partWithAudio = nullptr; for (const Animation::Part& part : parts) { if (part.audioData != nullptr) { partWithAudio = ∂ break; } } if (partWithAudio == nullptr) { return; } ALOGD("found audio.wav, creating playback engine"); // The audioData is used to initialize the audio system. Different data // can be played later for other parts BUT the assumption is that they // will all be the same format and only the format of this audioData // will work correctly. initAudioThread = new InitAudioThread(partWithAudio->audioData, partWithAudio->audioLength); initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); }; void playPart(int partNumber, const Animation::Part& part, int playNumber) override { // only play audio file the first time we animate the part if (playNumber == 0 && part.audioData && playSoundsAllowed()) { ALOGD("playing clip for part%d, size=%d", partNumber, part.audioLength); // Block until the audio engine is finished initializing. if (initAudioThread != nullptr) { initAudioThread->join(); } audioplay::playClip(part.audioData, part.audioLength); } }; void shutdown() override { // we've finally played everything we're going to play audioplay::setPlaying(false); audioplay::destroy(); }; private: sp<InitAudioThread> initAudioThread = nullptr; }; } // namespace bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize) { Loading Loading @@ -397,4 +470,8 @@ void destroy() { } } sp<BootAnimation::Callbacks> createAnimationCallbacks() { return new AudioAnimationCallbacks(); } } // namespace audioplay
cmds/bootanimation/audioplay.h +5 −0 Original line number Diff line number Diff line Loading @@ -20,6 +20,8 @@ #include <string.h> #include "BootAnimation.h" namespace audioplay { // Initializes the engine with an example of the type of WAV clip to play. Loading @@ -32,6 +34,9 @@ bool playClip(const uint8_t* buf, int size); void setPlaying(bool isPlaying); void destroy(); // Generates callbacks to integrate the audioplay system with the BootAnimation. android::sp<android::BootAnimation::Callbacks> createAnimationCallbacks(); } #endif // AUDIOPLAY_H_