Loading libs/rs/RenderScript.h +8 −0 Original line number Diff line number Diff line Loading @@ -173,6 +173,14 @@ enum RsTexEnvMode { RS_TEX_ENV_MODE_DECAL }; enum RsPrimitive { RS_PRIMITIVE_POINT, RS_PRIMITIVE_LINE, RS_PRIMITIVE_LINE_STRIP, RS_PRIMITIVE_TRIANGLE, RS_PRIMITIVE_TRIANGLE_STRIP, RS_PRIMITIVE_TRIANGLE_FAN }; #include "rsgApiFuncDecl.h" Loading libs/rs/java/Film/res/raw/filmstrip.c +13 −7 Original line number Diff line number Diff line Loading @@ -31,6 +31,10 @@ int main(int index) int trans; // float int rot; // float int x; float focusPos; // float int focusID; int lastFocusID; int imgCount; float_2 = intToFloat(2); float_1 = intToFloat(1); Loading Loading @@ -58,15 +62,17 @@ int main(int index) //int imgId = 0; contextBindProgramFragmentStore(NAMED_PFImages); contextBindProgramFragment(NAMED_PFSImages); //focusPos = loadF(1, 2); //focusID = 0; //lastFocusID = loadI32(2, 0); //imgCount = 13; /* contextBindProgramFragmentStore(env->fsImages); contextBindProgramFragment(env->fpImages); disable(GL_LIGHTING); float focusPos = loadEnvF(1, 2); int focusID = 0; int lastFocusID = loadEnvI32(2, 0); int imgCount = 13; if (trans > (-.3)) { focusID = -1.0 - focusPos; Loading libs/rs/rsContext.h +1 −0 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ #include "rsMatrix.h" #include "rsAllocation.h" #include "rsTriangleMesh.h" #include "rsMesh.h" #include "rsDevice.h" #include "rsScriptC.h" #include "rsAllocation.h" Loading libs/rs/rsMesh.cpp 0 → 100644 +45 −0 Original line number Diff line number Diff line /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" using namespace android; using namespace android::renderscript; #include <GLES/gl.h> #include <GLES/glext.h> Mesh::Mesh() { mSources = NULL; mPrimitives = NULL; mPrimitiveCount = 0; } Mesh::~Mesh() { } MeshContext::MeshContext() { } MeshContext::~MeshContext() { } libs/rs/rsMesh.h 0 → 100644 +83 −0 Original line number Diff line number Diff line /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_MESH_H #define ANDROID_RS_MESH_H #include "RenderScript.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class Mesh : public ObjectBase { public: Mesh(); ~Mesh(); struct VertexSource_t { const Element * mVertexElement; void * mVertexData; size_t mVertexDataSize; size_t mOffsetCoord; size_t mOffsetTex; size_t mOffsetNorm; size_t mSizeCoord; size_t mSizeTex; size_t mSizeNorm; uint32_t mBufferObject; }; struct Primitive_t { RsPrimitive mType; const Element * mIndexElement; void * mVertexData; size_t mIndexDataSize; uint32_t mBufferObject; }; VertexSource_t * mSources; Primitive_t * mPrimitives; uint32_t mPrimitiveCount; void analyzeElement(); protected: }; class MeshContext { public: MeshContext(); ~MeshContext(); }; } } #endif //ANDROID_RS_TRIANGLE_MESH_H Loading
libs/rs/RenderScript.h +8 −0 Original line number Diff line number Diff line Loading @@ -173,6 +173,14 @@ enum RsTexEnvMode { RS_TEX_ENV_MODE_DECAL }; enum RsPrimitive { RS_PRIMITIVE_POINT, RS_PRIMITIVE_LINE, RS_PRIMITIVE_LINE_STRIP, RS_PRIMITIVE_TRIANGLE, RS_PRIMITIVE_TRIANGLE_STRIP, RS_PRIMITIVE_TRIANGLE_FAN }; #include "rsgApiFuncDecl.h" Loading
libs/rs/java/Film/res/raw/filmstrip.c +13 −7 Original line number Diff line number Diff line Loading @@ -31,6 +31,10 @@ int main(int index) int trans; // float int rot; // float int x; float focusPos; // float int focusID; int lastFocusID; int imgCount; float_2 = intToFloat(2); float_1 = intToFloat(1); Loading Loading @@ -58,15 +62,17 @@ int main(int index) //int imgId = 0; contextBindProgramFragmentStore(NAMED_PFImages); contextBindProgramFragment(NAMED_PFSImages); //focusPos = loadF(1, 2); //focusID = 0; //lastFocusID = loadI32(2, 0); //imgCount = 13; /* contextBindProgramFragmentStore(env->fsImages); contextBindProgramFragment(env->fpImages); disable(GL_LIGHTING); float focusPos = loadEnvF(1, 2); int focusID = 0; int lastFocusID = loadEnvI32(2, 0); int imgCount = 13; if (trans > (-.3)) { focusID = -1.0 - focusPos; Loading
libs/rs/rsContext.h +1 −0 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ #include "rsMatrix.h" #include "rsAllocation.h" #include "rsTriangleMesh.h" #include "rsMesh.h" #include "rsDevice.h" #include "rsScriptC.h" #include "rsAllocation.h" Loading
libs/rs/rsMesh.cpp 0 → 100644 +45 −0 Original line number Diff line number Diff line /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" using namespace android; using namespace android::renderscript; #include <GLES/gl.h> #include <GLES/glext.h> Mesh::Mesh() { mSources = NULL; mPrimitives = NULL; mPrimitiveCount = 0; } Mesh::~Mesh() { } MeshContext::MeshContext() { } MeshContext::~MeshContext() { }
libs/rs/rsMesh.h 0 → 100644 +83 −0 Original line number Diff line number Diff line /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_MESH_H #define ANDROID_RS_MESH_H #include "RenderScript.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class Mesh : public ObjectBase { public: Mesh(); ~Mesh(); struct VertexSource_t { const Element * mVertexElement; void * mVertexData; size_t mVertexDataSize; size_t mOffsetCoord; size_t mOffsetTex; size_t mOffsetNorm; size_t mSizeCoord; size_t mSizeTex; size_t mSizeNorm; uint32_t mBufferObject; }; struct Primitive_t { RsPrimitive mType; const Element * mIndexElement; void * mVertexData; size_t mIndexDataSize; uint32_t mBufferObject; }; VertexSource_t * mSources; Primitive_t * mPrimitives; uint32_t mPrimitiveCount; void analyzeElement(); protected: }; class MeshContext { public: MeshContext(); ~MeshContext(); }; } } #endif //ANDROID_RS_TRIANGLE_MESH_H